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Don't Look at Grandma is a spooky indie adventure puzzle game by Danger Sauce. Released in October 2025 for PC, it plays like a horror-tinged stealth game where you explore a haunted house to collect family heirlooms while avoiding a deranged grandma. The premise: after her husband's death, Grandma has become possessed, and you must perform a ritual to save her soul. The twist? You literally cannot look at her for long, or the game ends. It’s a short, tense experience focused on sneaking, item collection, and solving environmental puzzles. The vibe is campy but clever, leaning into classic horror tropes with a darkly comedic twist.
You control a relative navigating Grandma’s house at night. Movement is slow and deliberate, with a first-person view. The core loop involves backtracking through rooms to gather objects, like a pocket watch or a photo, while avoiding her line of sight. If she turns toward you, you get a few seconds to hide behind furniture or leave the room. Puzzles often require combining items in inventory to open locked areas or manipulate the environment. The ritual sequence ties everything together, requiring precise timing. Controls feel snappy but tense, with a mouse-driven camera that can feel clunky in tight spots. Sessions rarely last more than an hour, but resets after deaths are quick.
PlayPile scores it 8.2, with 68% of players completing the main story in 4.5 hours. Community moods skew spooky (72%) and fun (58%), but 35% call it confusing. Critics at Eurogamer and PC Gamer average 85/100, praising its "original take on stealth mechanics." Some note the short runtime and abrupt pacing shifts. The 15 achievements (270 total points) focus on exploration and speed runs, with 42% of players earning the "Grandma’s Got Eyes" kill counter. Reviews on Steam highlight the "cheap thrills" but split on whether the premise wears thin after the first playthrough.
Worth playing if you enjoy bite-sized, tense stealth games with a dark sense of humor. At $24.99, it’s a low-risk purchase for its 5-hour runtime. The achievements add value for completionists, but the core loop leans on a single gimmick. Fans of games like No Man’s Sky or The Witness might find it refreshing, while others will see it as a clever party trick. Skip if you crave deep storytelling or complex puzzles. The devil’s in the details, and this game knows how to keep you looking away.
Game Modes
Single player
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