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Dosmic is a first-person puzzle adventure set in a bleak, cosmic nightmare. Developed by Black Cheeze, it drops you into a desolate universe where you play as a boy searching for a missing girl amid surreal, Lovecraftian landscapes. Released in March 2026 for PC, the game leans heavy on environmental storytelling and abstract challenges. You’ll cross shifting geometries, manipulate gravity, and solve logic puzzles to progress. The tone is relentlessly oppressive, with a slow-burn narrative that mixes eerie visuals and minimal dialogue. It’s not a game for action fans, it’s a test of patience and creativity, wrapped in a haunting, 10-hour odyssey.
Dosmic revolves around exploration and environmental puzzles. You’ll spend most sessions floating through abstract spaces, using a gravity gun to shift platforms or rotate the camera to reveal hidden paths. Combat is absent, replaced by tense platforming sections where a single misstep resets the area. Puzzles often require trial and error, with solutions tied to subtle visual cues. The controls feel floaty and unresponsive at times, which clashes with the need for precision. Each level is a self-contained gauntlet, blending physics manipulation with minimalist design. The lack of checkpoints can frustrate, but the payoff of unlocking a path or uncovering a lore fragment keeps the momentum going. Sessions rarely last more than 45 minutes due to the game’s punishing difficulty curve.
Dosmic has a polarizing reputation. Critics gave it an 8.7 out of 10, praising its art direction and ambition, while community ratings average 4.3 out of 5. Only 78% of players finish it, with 62% completing all puzzles. Average playtime is 12 hours 45 minutes, but 20% of completers log over 20 hours. Community moods are split: “haunting” (41%), “frustrating” (33%), and “rewarding” (26%). Reviews highlight the “jaw-dropping environments” but complain about “needlessly obtuse puzzles.” The most common complaint? “Wasted 10 hours on a single level.” Achievement completion stats show only 14% of players unlock all 150 trophies, with the final 10 requiring a 40-hour investment.
Dosmic is a risky recommendation. At $29.99, it’s overpriced for a 12-hour experience with a steep learning curve. The 150 achievements are there, but the grind for the last 10 is brutal. This isn’t for casual players, it’s for fans of abstract puzzles and slow-burn narratives who don’t mind hitting roadblocks. If you value art over polish and enjoy decoding cryptic design, it’s worth the investment. Otherwise, skip it. The game’s ambition is clear, but its execution feels like a beta version of itself.
Game Modes
Single player
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