
Loading critic reviews...
Finding deals...
Finding live streams...
Drifter Star: Evolution is a cosmic strategy game from Millwoo Studio where you grow from a tiny speck of stardust into a galaxy-consuming force. Released in 2025 for PC, it blends resource management with evolutionary choices. You scan, absorb, and adapt to outgrow rivals in a vast, procedurally generated universe. The game’s core loop focuses on balancing expansion with survival while unlocking hidden cosmic secrets. Its indie roots shine through in minimalist design and deep systemic complexity. If you’ve ever wanted to play god with a nebula, this is your ticket.
You start with a barren asteroid, scanning nearby objects for absorption. Each target adds mass, energy, or resources, which you allocate to traits like speed, defense, or reproduction. Gameplay revolves around navigating star systems, prioritizing weak entities, and avoiding stronger threats. You can evolve into a predator, a stealthy scavenger, or a symbiotic entity, each path altering your capabilities. Resource management tightens as galaxies expand, forcing tough trade-offs. The single-player campaign lasts hours, with late-game factions and black hole mechanics introducing chaos. Controls are straightforward but demand tactical foresight, especially during multi-wave invasions.
Players rate it 4.2/5 on PlayPile, with 86% completing the main story. Average playtime is 18 hours, though 69% report feeling "curious" during sessions. Critics praise its "deeply satisfying growth mechanics" and 82% Metacritic score. Some note the learning curve, 12% abandon after 2 hours. Achievement completion sits at 78%, with "Nova Dominance" (conquering 10 galaxies) being the hardest. Community moods skew focused (45%) and relaxed (33%), though 22% cite repetitive early-game tasks. "It’s like SimEarth for star systems," one user wrote. "Addictive but slow-moving."
This is a slow-burn strategy game that rewards patience. At $19.99, it’s cheap for a deep simulation, but the pacing may frustrate action-oriented players. Achievements add re-playability but don’t fix the mid-game grind. Best for fans of resource management and emergent complexity. Skip if you crave fast action or narrative-driven stories. The late-game payoff is worth the climb, but be ready to invest 20+ hours for full satisfaction.
Game Modes
Single player
Loading achievements...
Finding similar games...
Checking Bluesky...