Drywall Eating Simulator

Drywall Eating Simulator

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About Drywall Eating Simulator

Drywall Eating Simulator is a quirky physics-based 3D adventure game by Peripheral Playbox, released in December 2025 for PC. You play as a character who deals with societal stress by eating drywall, a literal and absurd coping mechanism. The game blends exploration and chaos, letting you either navigate environments to fit in or smash walls for catharsis. It’s equal parts simulator and dark comedy, with a focus on how mundane tasks can become destructive outlets. The vibe is intentionally offbeat, leaning into surrealism and low-stakes absurdity. Think of it as a sandbox for stress relief through architectural destruction.

Gameplay

You control a character in a basic 3D world, moving with WASD and interacting via a simple click mechanic. The core loop revolves around avoiding NPCs who trigger stress (measured by a pressure meter) and using a tool or your bare hands to break and eat drywall, which lowers tension. Each environment, offices, homes, public spaces, has destructible walls, and eating them affects NPC reactions. Stress spikes force quick decisions: hide or destroy. You can collect materials to craft tools or just spam the destroy action. The physics engine lets you create rubble, and the game logs your “drywall consumption” stats. Sessions are short bursts of either stealth or chaos, with no clear win state.

What Players Think

PlayPile users rate it 7.2/10, with 45% completing the main goal. Critics average 70/100, praising creativity but noting pacing issues. Average playtime is 6.3 hours, with 32% finishing in under 2 hours. Moods are split: 28% “amused,” 19% “relieved,” 15% “annoyed.” Achievements like “Drywall Delight” (eat 100 sheets) and “Wallflower” (avoid stress for 30 minutes) add replay value. Some reviews call it “a bizarre but oddly soothing stress buster,” while others gripe about repetitive gameplay. The 82% completion rate for the “Rubble Master” achievement suggests players enjoy the destruction over the story.

PlayPile's Take

It’s a niche pick for fans of absurdist humor and stress-relief mechanics. At $19.99, it’s low-risk, but the 22% of players who quit before hour one might not stick around. The game works best in short, cathartic sessions. With 12 achievements and a 65% discount potential, it’s worth a try if you crave chaotic creativity. Not impressive, but a weirdly effective way to vent.

Storyline

Explore multiple environments, try to maintain your composure and fit into society. Or just bash your head against every wall you can access. It's your simulation after all.

Game Modes

Single player

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