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Dungeon Bodega Simulator is a retro-styled indie simulator where you run a fantasy shop in a dungeon, blending resource management with light RPG elements. You grow crops, brew potions, sell gear to adventurers, and care for slimes as pets while uncovering the mystery of the dungeon below. Alien Fruit Games developed it, releasing it on March 31, 2026, for PC and Linux. The game focuses on a down-on-their-luck adventurer rebuilding confidence through small business ownership. It’s a chill, whimsical mix of shopkeeping and dungeon exploration with a focus on character growth.
The core loop revolves around managing your bodega: plant magical crops, brew potions, stock shelves, and interact with customers. Each day brings new adventurers needing gear, while the dungeon below requires periodic exploration to uncover resources and secrets. Slimes act as quirky companions, needing feeding and attention to grow. Gameplay alternates between real-time shop management and turn-based dungeon crawling. Controls are straightforward, mouse and keyboard for inventory, crafting, and dialogue. Sessions often last 2-4 hours, balancing mundane tasks like restocking with deeper dungeon runs to unlock story beats. The retro pixel art and laid-back pacing make it feel like a cozy afternoon project.
PlayPile users rate it 7.8/10, with 40% completing the main story. Average playtime is 20 hours, and 65% of players finish within 30 hours. Community moods are split: 50% “relaxing,” 30% “quaint,” 15% “boring,” and 5% “frustrating.” Reviews highlight charm but note slow pacing: “Feels like a digital version of your grandma’s herb garden, but with slimes.” Others gripe about repetitive early-game tasks. The game has 53 achievements, 80% of which are optional, and 70% of players unlock at least 10. Critics praise its unique premise but call it “a simulator for people who hate simulators.”
It’s a niche pick for fans of low-stakes management games and retro fantasy aesthetics. At $29.99, the price matches its mid-tier polish. The 53 achievements add replay value, but the slow start may test patience. If you enjoy simming a cozy shop with light dungeon bits, it’s worth a try. Skip if you crave fast action or deep RPG systems. It’s a 7/10, charming but not essential.
Follows a laid off adventurer as they deal with imposter syndrome, slowly building their confidence and forming connections with customers.
Game Modes
Single player
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