
OpenCritic
Weak
"Procedurally generated games toe a fine line which must be walked very carefully in order to be fun. When you play a long level in which you will only find a few items, you don't want to find equipment which won't do you any good or simply be duplicates of what you always have. Finally managing to complete a level while only finding the same iron dagger that you start with then dying in the next level because you didn't have a stronger weapon is just frustrating. This game does not achieve that balance. It quickly gets repetitive once you realize that almost every play through will be mostly the same with just minor variations in items you will find, stage layout and enemy positions. It is simply not enjoyable to finally get through a somewhat long stage then die and have to repeat almost the exact same experience over and over. It would have been far better if players could save at the start of each level rather than beginning the whole game over again. Even the aforementioned mutations barely make a difference to the overall experience. Even at $8, I cannot recommend this game unless you have a great nostalgia for these sort of first-person dungeon crawlers. Otherwise, there are far better games you can spend your money on. I really tried to enjoy this game. I spent two weeks coming back to it playing it in both small doses and large, but in the end I just felt like I was wasting my time. Outside of the time I spent with it for this review, I do not see myself returning to it. I played other games for review that I did not personally like but still gave a good score to because of the merits of the game and how I could see other people liking it such as Tennis In The Face. But, I just can not justify doing that for One More Dungeon. In the end, I give it a 4.5/10."
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Dungeon Mori is a turn-based RPG inspired by old-school dungeon crawlers and classic RPGs. Set in a world where banished monsters are returning, you play as a Hero tasked with purging them and slaying the Great Eternal Dragon. Developed by FilthyDrawings and published by Updog Software, it launched on October 29, 2025, for PC. The game blends strategic grid-based combat with branching exploration choices, letting you decide how to approach each dungeon. It’s a single-player affair focused on resource management, skill builds, and tough decisions that shape your journey. Think retro dungeon-crawling with modern twists, but don’t expect flashy visuals, its charm lies in its simplicity and challenge.
Each session revolves around navigating grid-based dungeons, where every move costs a turn. You manage a party of customizable characters, using skills, weapons, and items to fight monsters in tactical battles. Exploration is choice-driven: loot chests might hide traps, paths could lead to ambushes, and decisions like sparing or killing enemies affect later encounters. Combat emphasizes positioning and stat synergies, you’ll spam debuffs, stagger foes, or chain attacks for big damage. Between floors, you upgrade gear, assign skill points, and plan strategies for tougher layers. The game’s difficulty spikes often, punishing careless play, but mastering its systems leads to satisfying victories. Controls are keyboard/mouse only, with a UI that feels cluttered but functional.
PlayPile users rate Dungeon Mori 4.3/5, with 82% completing the main story. Average playtime is 15 hours, though 30% push to 20+ hours for side content. Community moods: 70% felt challenged, 55% found pacing slow in mid-game, and 40% praised its retro charm. Critic reviews highlight “a brutally smart take on turn-based mechanics” but note “underdeveloped lore and repetitive enemy designs.” Achievement hunters love the 45+ trophies for speedruns and full clears, though some complain about grind-heavy late-game. The game’s 92% completion rate for main quests suggests it rarely breaks, but 30% of players quit due to its steep learning curve.
Dungeon Mori is a must-play for fans of tactical RPGs who enjoy grinding builds and planning ahead. At $29.99, it’s priced like a mid-tier indie, with 45 achievements that reward patience. While its difficulty and dated artstyle might alienate casual players, hardcore strategists will appreciate its depth. Skip it if you want a forgiving or visually striking game. For those who thrive on calculated combat and branching choices, it’s worth the investment, just be ready to die a lot.
In a world where monsters were banished long ago, something has caused them to reemerge, and it's up to you, the Hero, to rid the world of monsters and defeat the Great Eternal Dragon.
Game Modes
Single player
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