Dungeons & Dropped Things

Dungeons & Dropped Things

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About Dungeons & Dropped Things

Dungeons & Dropped Things flips the dungeon-crawler script by making you the janitor of a fantasy world. As a loot-collecting custodian, your job is to gather abandoned gear, scrolls, and snacks left by chaotic adventurers. Developed by LizardFactory and released on October 31 2025, it’s a single-player indie adventure that leans into absurdity. You’ll dodge kobolds, outwit goblins, and even interact with eccentric players who demand their shiny new sword back. The game’s charm lies in its deadpan take on the nonsense of RPGs, blending platforming with light stealth. If you’ve ever side-eyed a quest to “find three rare herbs” in another game, this one’s for you.

Gameplay

Your core loop involves scurrying through dungeons to grab loot while avoiding or outmaneuvering enemies. You can sprint, crouch, and throw items to distract foes. Each dungeon feels like a chaotic maze, sometimes you’re collecting a glowing goblet, other times a half-eaten ration. Progression is tied to upgrading your cart, which lets you carry more junk. Boss fights require creative use of dropped loot, like tossing a fireball scroll at a flame-spewing golem. The controls are snappy but demand precision; one misstep means respawning after losing your stash. Sessions rarely last more than 30 minutes, but the game’s humor and escalating absurdity keep things fresh.

What Players Think

PlayPile users rate it 4.3/5, with 72% completing the main story. Average playtime is 8 hours, though 45% play in under 5. Community moods are 48% amused, 32% annoyed (mostly by repetitive enemy AI), and 20% nostalgic. One review calls it “hilarious but tedious at times.” 65% of players have unlocked the “Maximum Clutter” achievement (carrying 20+ items). Critics praise its originality but note some polish issues. The game’s meme-factor is high, #DroppedThingsDilemmas trended as players shared their worst loot-carrying fails.

PlayPile's Take

It’s $29.99 and worth the price if you thrive on niche humor and don’t mind occasional frustration. The 120 achievements add replay value, especially for completionists. Not a deep RPG, but it’s a clever satire that feels more like a 10-hour inside joke. Great for short bursts on rainy days but skip if you prefer methodical storytelling. The real verdict? A quirky gem that’s 70% ridiculous, 30% addictive.

Game Modes

Single player

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