E-Lich: Corporate Souls

E-Lich: Corporate Souls

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About E-Lich: Corporate Souls

E-Lich: Corporate Souls is a rogue-lite bullet hell shooter with RPG elements. Developed by JohnnyR Designs and released November 14, 2025, it drops you in a soul-harvesting office where you battle undead coworkers while mocking corporate culture. Play as a reaper grinding souls to power up in procedurally generated floors. Expect absurd humor, over-the-top boss fights, and a grindy progression system. Set in a dystopian afterlife workplace, it leans into the genre’s chaos with randomized layouts and escalating difficulty. Best for fans of fast-paced combat and darkly funny narratives. Available only on PC.

Gameplay

Each run starts in a cubicle maze where you shoot enemies while dodging projectiles. Core loops involve collecting souls to spend on perks like fire rate boosts or health regen. Enemy waves increase in density, forcing frantic movement. Bosses are glorified office hazards, think printer goblins and coffee-spilling imps. Procedural floors mean no two runs feel the same, but permadeath ensures mistakes have teeth. RPG elements let you mix skills, like pairing a soul-siphon laser with a shield. Controls are tight, relying on mouse aim and WASD, but the bullet patterns get punishingly dense. Sessions average 20, 30 minutes, with late-game runs testing reflexes and build optimization.

What Players Think

PlayPile users rate it 84% with 79% critic score, but completion sits at 32%. Average playtime is 14 hours, though 18% hit 50+ hours. Community moods split between “genuinely funny” (27%) and “frustrating” (19%). Reviews praise its satire: “Office gags never get old,” but others gripe, “Bosses feel like punishment.” 45 achievements track soul counts and boss kills, with 68% of players earning at least 30. Replayability is high, but the $19.99 price tag feels steep for 14-hour average. Critics note repetitive early floors, though late-game chaos redeems it.

PlayPile's Take

Worth playing if you thrive on bullet hell challenges and dry humor. The $20 price matches its indie bite, but 32% completion rate suggests it’s not for everyone. Achievements add 10 hours of optional grind, but don’t offset the punishing difficulty. Skip if you dislike permadeath or corporate satire. The roguelite loop and soul-upgrade system keep things fresh, but only for the patient. A niche pick for fans of chaotic shooters willing to tolerate its grind-heavy pacing.

Game Modes

Single player

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