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Echoes of the Rest is a first-person adventure puzzle game with psychological horror elements. Developed by Feronline Games, it dropped on PC in January 2026. You play as Joe, a man trapped in his own home after an accident, figuring out his fractured psyche through exploration and clue-solving. The game blends eerie environments with narrative-driven puzzles, forcing you to confront distorted memories and unstable reality. It’s a self-contained, single-player experience that leans into slow-burn tension over action. If you’ve ever wondered what a haunted house feels like from the inside, this is your entry point.
You wander a decaying Victorian-style house, manipulating objects and solving environmental puzzles to progress. Each room shifts subtly based on Joe’s mental state, walls bleed, furniture rearranges, and dialogue loops repeat with slight variations. Puzzles often require piecing together fragmented journal entries or aligning mismatched memories. Combat is nonexistent, but the tension comes from unpredictable environmental threats, like flickering lights that trigger panic attacks. Sessions last 30, 60 minutes, with a focus on methodical observation. Controls are intuitive but clunky at times, especially during quick-time sequence-heavy moments.
Critic score averages 7.2/10, with 68% of users completing the game. Playtime clocks in at 4 hours 45 minutes on average. Community moods: 52% “unsettling,” 30% “curious,” 18% “frustrated.” Reviews split on pacing, many praise the atmosphere (“The house feels like a character”) but criticize repetitive puzzles (“Too many locked doors for the same key”). Achievement completion is 42% overall, with 28% earning the “Cognitive Dissonance” trophy for solving the final puzzle.
Echoes of the Rest is a niche pick for fans of slow-burn psychological narratives. Priced at $29.99, it offers moderate value if you enjoy figuring out stories through environmental cues. The 32 achievements are fair but grind-heavy. Skip if you crave action or tight puzzle design. It’s a short, atmospheric experience best played in one or two sittings. Worth checking for its ambitious, if uneven, approach to mental health storytelling.
Game Modes
Single player
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