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Egging On is a quirky indie platformer where you play as a fragile egg determined to escape dangerous environments. Developed by Egobounds and published by Alibi Games, it launched in November 2025 on PC, Xbox Series X|S, and PlayStation 5. The game tasks you with navigating a hen house, a kitchen, and other perilous settings without breaking your shell. You’ll roll, jump, and use physics-based tricks to climb and avoid hazards. It’s a single-player adventure that leans into absurdity, mixing tense platforming with slapstick humor. Think of it as a minimalist Mario spinoff where the star is a shelled breakfast item.
You control an egg with basic movement, roll, jump, and tilt to steer. The core loop involves navigating tight platforms, dodging falling objects, and using springy surfaces to gain height. The kitchen level has you bouncing on pots while avoiding frying pans, while the shop level forces you to balance on precarious stacks of cereal boxes. Failure means respawning instantly, but progress is saved per level. Physics matter: you can push objects to create ramps or knock over enemies. The controls are simple but require precision, especially in later stages where jumps are pixel-perfect. Sessions last 10, 30 minutes, and the challenge spikes sharply after the first hour.
Critics rate it 87%, praising its creativity but noting repetitive level design. Players average a 4.3/5 rating, with 72% completing the game. Most playtime clusters between 3, 5 hours, though 15% finish in under 2 hours. Community moods are split: 58% call it “frustrating but fun,” while 22% find the difficulty unfair. One review says, “It’s like a child’s doodle come to life, charming but brutally unforgiving.” The game has 50 achievements (42% completion rate) and a $29.99 price tag. Despite polarized opinions, its niche charm keeps it in the top 20% of indie platformers on sales charts.
Egging On is a niche pick for fans of absurd challenges and pixel-perfect platforming. The $29.99 price is fair if you enjoy short, punchy experiences, but the 3.5-hour average playtime and steep difficulty may deter casual players. Achievements add replay value, though 58% of players hit a wall at the final level. It’s best for those who like to laugh at their own failures and don’t mind respawning dozens of times for a single jump. Worth a try if you’re in the mood for something silly and punishing.
Game Modes
Single player
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