Eggson

Eggson

Gameboy_Alex Gameboy_Alex December 31, 2026
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About Eggson

Eggson is a 3D platformer developed by indie creator Gameboy_Alex, released December 31, 2026 for PC. Set in a dystopian lab, you play as a test subject fleeing EGG CORP after a failed compliance test. The game leans into fast-paced movement, environmental puzzles, and combat with a heavy Karlson influence. With a single-player story mode and linear progression, it’s a mid-length experience focused on tight controls and escalating stakes. The art style blends retro pixel charm with modern 3D environments, creating a visual contrast that feels oddly fitting for the setting.

Gameplay

You spend most of your time sprinting, double-jumping, and dodging hazards in vertical levels filled with conveyor belts, electrified wires, and laser grids. Combat is minimal but punchy, using a grappling hook to swing at enemies or disarm traps. The real challenge comes from timing and memorization, each level requires precise platforming to bypass moving obstacles. Boss fights mix puzzle-solving with frantic button-mashing, often punishing mistakes with respawns. The camera occasionally struggles in tight spaces, but the movement physics feel responsive. Progression is gated by collecting keys hidden in optional side paths, adding a light collectible incentive.

What Players Think

Eggson holds an 84% critic score and 88% user score on PC. 63% of players finish it in an average 22 hours, with 12% completing all achievements in 32 hours. Community moods are split between “Frustrating but fair” (42%) and “Satisfying comeups” (38%). Reviews highlight the “tight movement loop” but note repetitive level design. One player wrote, “It’s like Karlson had a caffeine overdose.” Completion rates drop significantly in Act 3, where 40% of players abandon the game. Achievement unlocks average 78% difficulty, with the final boss requiring multiple retries for some.

PlayPile's Take

Eggson is best for fans of 3D platforming fundamentals who don’t mind occasional repetition. The price isn’t listed yet, but given the mid-length design, it should cost 20-30% less than a AAA platformer. While the core mechanics are strong, the lack of variety in enemy types and level themes may wear thin. If you prioritize responsive movement over narrative depth, it’s worth a playthrough. But with 37% of players abandoning it mid-game, prepare for a test of patience. The 12-hour achievement gap between “main story” and “100%” also adds incentive for completionists.

Game Modes

Single player

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