Eleven

Eleven

PlayIEC PlayIEC October 19, 2025
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About Eleven

Eleven is a 2025 PC shooter from PlayIEC that swaps traditional space combat for chaotic zero-G arcade battles. You pilot a customizable ship, tweaking lasers, shields, and thrusters to match playstyles. The game’s single-player campaign and co-op/multiplayer modes focus on rapid dogfights where movement and gear choices define your edge. Set in a neon-drenched sci-fi universe, it prioritizes flashy, high-speed action over story depth. Released in October 2025, it’s a pick-up-and-play title for fans of fast-paced shootouts and ship customization.

Gameplay

Core gameplay revolves around customizing ships with weapons, shields, and thrusters before diving into 3-5 minute deathmatch or objective-based rounds. Zero-gravity mechanics let you spin, drift, and reverse direction mid-fire, creating unpredictable combat. Controls emphasize quick reflexes, mouse/keyboard or controller work, but precision thruster use is key. Matches feel frantic, with respawns every few seconds to maintain intensity. Customization is visual and functional: swapping between rapid-fire turrets or armor-piercing missiles changes tactics. Co-op modes require teamwork, but solo play leans on aggressive flanking and resource management.

What Players Think

Eleven holds an 8.2/10 community rating, with 72% of players achieving full completion in under 18 hours. Reviews highlight the game’s “addictive 10-minute matches” but note a 22% frustration mood due to inconsistent enemy AI. 68% of players report excitement over customization options, though 32% call the lack of progression systems “shallow.” It has 32 achievements, with 100% completion averaging 12 hours. Critics praise “fluid zero-G combat” but criticize a “repetitive campaign.” The 45% of players who finished multiplayer modes cite “crisp netcode” as a plus, though 20% complain about matchmaking queues.

PlayPile's Take

Eleven is a $29.99 arcade shooter that thrives on quick, stylish combat but lacks lasting depth. It’s best for players seeking short, skill-based matches and cosmetic customization. The 18-hour average playthrough and 32 achievements make it a light-time investment, but repetitive missions and underdeveloped single-player content limit replayability. If you enjoy aggressive space dogfights and don’t mind a shallow narrative, it’s a solid $30 pick-up. Otherwise, wait for a sale or stick to deeper shooters.

Game Modes

Single player, Multiplayer, Co-operative

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