

IGDB
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Eversion is a 2008 indie platformer from Zaratustra Productions that drops you into a fantasy world where the Flower Kingdom’s princess has been kidnapped by the Ghulibas. You play as Zee Tee, a hero navigating treacherous terrain to rescue her. The game blends 2D platforming with exploration, pitting you against enemies and environmental puzzles. It runs on PC, Linux, and Mac, and sticks to a single-player experience. The vibe is classic 2D adventure, with a focus on discovering hidden paths and battling bosses. The game’s charm lies in its retro aesthetics and the tension of uncovering secrets in dark, eerie locations.
You’ll spend most sessions jumping, dodging, and solving light puzzles to progress. Each level is a mix of platforming challenges and combat against enemies like floating skulls and armored beasts. Controls are basic but responsive, with a focus on timing over complex mechanics. Sessions often involve backtracking to access previously locked areas after acquiring new tools, like a grappling hook or fireball ability. Boss fights force you to adapt, some require dodging patterns, others demand precise hits. The game’s pace is methodical, with exploration rewarding you with hidden collectibles and shortcuts. It’s not fast or flashy, but the mix of platforming and combat keeps things engaging.
Eversion holds a 70.3/100 on IGDB from 16 ratings, suggesting a polarizing but decent reception. The 14 achievements have an average unlock rate of 39.5%, meaning most players complete less than half. Community reviews highlight its charm and atmospheric tension but note dated graphics and a lack of polish. One user calls it “a relic with personality,” praising the secret-filled levels but criticizing the short campaign. Average playtime isn’t listed, but the low achievement rate hints at a casual completion rate. The game’s niche appeal shines through in reviews, with fans appreciating its ambition despite technical limitations.
Eversion is a decent, if underwhelming, indie platformer. It’s best for fans of retro 2D adventures who don’t mind rough edges. The 14 achievements offer light replay value, but few will complete them all. While the $10, 15 price tag (if still available) makes it a low-risk purchase, it’s unlikely to outshine modern competition. The game’s strengths, creative level design and eerie atmosphere, are undermined by clunky mechanics and a short runtime. For nostalgia or a quick challenge, it works. For a lasting experience? There are better options.
Game Modes
Single player
IGDB Rating
70.3
RAWG Rating
3.3
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