Flint

Flint

Adrian Aksan Double A Studios October 2, 2025
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About Flint

Flint is a pixel-art survival action game set in a frozen wasteland. Developed by Adrian Aksan and published by Double A Studios, it dropped on October 2 2025 for PC. You scavenge resources, hunt feral beasts, and build fires to stave off hypothermia during blizzards. The game pits you against the environment and other players on global leaderboards tracking survival time distance traveled and Frosthorn conquest speed. It’s a minimalist take on survival mechanics with a focus on quick reflexes and resourcefulness. The art style leans into retro charm but the stakes are brutal, one misstep and you’re dead.

Gameplay

In Flint you toggle between crafting combat and base-building. Each session starts with you scavenging raw materials to forge weapons and tools. Combat is fast and punishing, you swing axes or throw spears at aggressive wildlife like Frosthorn stags. Fire management is key: you burn wood to stay warm but must constantly gather more before storms freeze your character solid. Multiplayer lets you team up for co-op or switch to PvP deathmatches. Controls are tight with a WASD movement setup and hotbar inventory. Sessions often end abruptly due to hypothermia or enemy encounters. The game rewards aggressive play but punishes overconfidence, every decision feels high-risk.

What Players Think

Critic reviews average 78% with praise for the leaderboard system but criticism of repetitive survival loops. Community ratings sit at 7.2/10 with 40% of players reporting “annoyed” moods and 30% “curious.” Average playtime is 14 hours but only 22% complete the Frosthorn conquest challenge. Review snippets highlight the tension of leaderboards (“addictive but toxic”) and complaints about inventory management (“clunky UI”). The game has 50 achievements with an average unlock rate of 35%, “Survival Expert” for lasting 24 in-game hours is the most common.

PlayPile's Take

Flint is a niche pick for survival fans who like high-stakes resource management. The $29.99 price tag is reasonable but the lack of long-term content (14-hour average playtime) might deter casual players. Leaderboard competition adds replay value but amplifies frustration. Achievements are plentiful but not deeply integrated. It’s worth trying if you enjoy punishing survival loops and pixel art but don’t expect a polished experience. The multiplayer modes are its strongest feature, team up to outlast others or prove you’re the best in solo conquest.

Game Modes

Single player, Multiplayer

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