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Flipside is a 2D puzzle platformer from indie developer Playthyng, released in January 2026 for PC. It tasks you with navigating levels by flipping the screen to reorient gravity, letting you walk on walls floors and ceilings. The demo includes 30 of the full game’s 150 planned levels. Core gameplay revolves around spatial problem solving using screen flips to bypass traps and reach new areas. It’s a single player experience with a focus on quick reflexes and creative pathfinding. The game leans into retro platformer vibes but adds a twist with its inversion mechanic. Ideal for players who enjoy tight controls and physics-based puzzles.
You control a small character moving through environments filled with pitfalls spikes and shifting hazards. The key mechanic is flipping the screen using a dedicated key or button which inverts gravity. This lets you walk upside down on ceilings or sideways on walls. Each level requires planning routes by rotating the world to unlock shortcuts or bypass obstacles. Controls are keyboard and mouse based with arrow keys for movement and a separate key for flipping. Sessions often last 30 to 45 minutes per level. The demo’s 30 levels escalate in difficulty by introducing layered obstacles that require precise timing and multiple flips. Later puzzles force you to alternate between flipped and upright states mid-jump to chain moves.
The PlayPile community rates Flipside 83 out of 100 with a 62% completion rate across all demo levels. Average playtime is 5.2 hours with 42% of players feeling Frustrated and 38% Amused. Review snippets highlight “clever use of perspective” but note “frequent respawns in later levels.” 20% of players are Curious about the full game’s 150 levels. Achievement data shows 13 total trophies with 17% of players completing them. The average user earns 4.2 achievements. Critic reviews praise the core idea but call the demo’s pacing uneven. Community forums debate the optimal flip-and-jump strategies for later stages.
Flipside is $19.99 with 13 achievements (17% completion rate). It works best for players who like spatial puzzles and don’t mind repetitive mechanics. The screen-flip concept is fresh but tapers into samey later stages. If you’ve enjoyed games like Braid or The Witness and want a $20 platformer with a gimmick that wears thin for some, this is a gamble. The demo proves the concept but 38% of players who felt Amused might overlook the frustration. Not a must-buy but worth trying for the novelty.
Game Modes
Single player
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