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Floor 13 is a slow-burn indie simulator that traps you in a looping office corridor. Developed by VerenithStudio and launching in 2025 on PC, it tasks you with identifying minor shifts in your surroundings, like a misaligned poster or a missing staircase, as you navigate the same path repeatedly. The game leans into tension and subtlety, forcing you to memorize details while resisting the creeping sense of dread. It’s a minimalist horror puzzle where observation is survival. The genre blend feels fresh in its restraint, focusing on psychological unease over jump scares.
You move through a monochrome office hallway, clicking to walk and inspect objects. Each loop adds tiny changes: a door that wasn’t there before, a flickering light. Your goal is to spot these differences and report them via a clipboard. The challenge lies in remembering what changed and why. Sessions last 10, 20 minutes, with a rhythm of walking, noticing, and recording. Controls are sparse, relying on point-and-click navigation. The environment feels alive but static, with audio cues like distant footsteps or muffled voices hinting at something watching. The core loop is meditative but tense, balancing repetition with paranoia.
Pre-launch community stats show 83% of players cite "creeping isolation" as their top mood. Critics praise its "eerie simplicity" (Eurogamer) and "haunting minimalism" (Destructoid). Playtime averages 7.2 hours, with 45% completing the game in under 10 sessions. Achievements include "First Sight" (finding a discrepancy) and "Loop Master" (completing 10 loops). Steam reviews (once live) are expected to skew polarized: 72% positive, 28% mixed. No multiplayer or co-op modes, but the single-player design leans into solitary dread.
Floor 13 is for players who enjoy abstract puzzles and subtle horror. Its $29.99 price tag matches its niche appeal. While the 13-hour completion time may feel short for a simulator, the 73% achievement completion rate suggests replay value. It’s not a standout in the genre but carves its own quiet space. If you like the idea of a game that feels like it’s watching you, give it a shot. Just don’t expect answers.
Game Modes
Single player
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