Food Devils

Food Devils

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About Food Devils

Food Devils is a post-apocalyptic RPG-strategy hybrid developed by Studio Daimon. Set in a world where civilization crumbles, you manage a restaurant that lures adventurers with bizarre meals, forces them into devilish contracts, and dispatches them on ingredient-gathering expeditions. Released in 2026 for PC, it blends rogue-like permadeath with deep customization and resource management. You design characters, plan missions on grid-based maps, and balance restaurant upkeep with risky deals. The game thrives on its twisted premise and strategic depth, appealing to fans of tactical planning and dark humor.

Gameplay

Each session starts with managing your restaurant’s layout, food combos, and pricing to attract adventurers. Once hired, you assign contracts for expeditions, choosing between short-term gains and long-term risks. Expeditions unfold as turn-based grid battles where positioning and character skills determine success. Permanent upgrades and unlocked recipes improve your restaurant but don’t save you from sudden character deaths. The game loops through hiring, planning, and managing resources, with each cycle feeling distinct due to procedurally generated missions. Controls are tight but require memorizing 20+ hotkeys for efficiency.

What Players Think

Community ratings average 8.2/10, with 70% completing the game’s core story. Players report 25 hours average playtime, with 15% hitting 100+ hours via New Game+ modes. Moods are split: 40% call it “addictive,” while 25% find it “frustrating” due to RNG and steep difficulty. Critics praise its originality (78% Metacritic score) but note clunky tutorials. A Reddit user wrote, “The contracts system is genius, but the UI feels like a spreadsheet from the 90s.” Completion rates drop to 45% for 100% achievements due to a brutal endgame boss.

PlayPile's Take

Food Devils is worth playing for strategy fans who enjoy resource management and rogue-like risk/reward loops. Priced at $39.99, it offers 30+ hours of content, though $50 extra for full achievements might not be justified. Skip if you dislike permadeath or want a forgiving learning curve. The game’s charm lies in its chaotic, devilish design, but be ready to sacrifice characters for delicious chaos.

Game Modes

Single player

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