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Forsaken Lands is a roguelite deckbuilder RPG with strategy elements developed by Lunisky Studio. Released on PC in June 2026, it blends cooperative multiplayer with a mythic story where players battle divine enemies. The game tasks small groups with assembling decks, managing resources, and navigating procedurally generated maps to challenge godlike opponents. Its focus on team coordination and tactical card choices sets it apart in the indie strategy space. The open world feels less polished compared to its systems, but the co-op battles and deck customization draw attention.
Forsaken Lands plays as a turn-based deckbuilder with resource management and team-based strategy. Each session involves building a deck from a pool of elemental cards, assigning roles to up to four players, and navigating a world map filled with random encounters. Combat revolves around synergizing card effects with allies while managing energy and positioning. Boss fights require adapting to shifting god mechanics, like weather-based status effects. Between battles, players upgrade cards and equipment using spoils. The multiplayer mode demands constant communication, as misplays can collapse the entire team’s strategy. The deckbuilding loop feels rewarding but repetitive over long sessions.
PlayPile users rate Forsaken Lands 72%, with critics averaging 7.0/10. Community moods are split: 28% curious, 22% annoyed, 18% excited. Average playtime is 24 hours, with 42% completing the main story. Positive reviews praise the “tight co-op mechanics” and “deep card synergies,” while detractors call the world map “uninspired.” One user wrote, “The deck system keeps me coming back, but the quests lag.” Completion rates drop sharply after the first act, and 35% of players abandon the campaign before Chapter 3. Early access players note frequent balance patches.
Forsaken Lands is worth trying for deckbuilder fans who enjoy cooperative play. At $39.99, it offers 20+ hours of strategic combat with friends, though its singleplayer appeal is weaker. The 42-hour achievement cap for 100% completion feels fair but not exceptional. While not impressive, its polished multiplayer loop and card depth justify the price for niche audiences. Avoid if you dislike grinding or expect a rich solo experience.
Game Modes
Single player, Multiplayer, Co-operative
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