Frenetika

Frenetika

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About Frenetika

Frenetika is an indie action-roguelike FPS from Team Lime Interactive, launched in 2025. It pits you against endless waves of skeletal enemies in Osso’s dark fantasy realm, blending auto-targeting gunplay with spellcasting and permadeath stakes. The game’s comic book visuals, sharp lines, vivid color contrasts, pop against a synth-heavy soundtrack by Witch Bolt. Set in a labyrinthine dungeon filled with loot and traps, it’s a pick-up-and-play shooter with roguelike progression. You’ll die a lot, but each run unlocks new upgrades and strategies. Great for players who like twitchy action paired with grindy metagame systems.

Gameplay

You move freely in 3D, dodging enemies while your weapon auto-aims. The twist is spellcasting: you equip elemental abilities that synergize with weapons (fire boosts gun damage, frost slows foes). Dungeons generate new layouts, traps, and item drops each session. You spend gold between runs to upgrade stats or unlock new spells. Controls prioritize movement and spell-switching, with a pause menu for planning. Combat is fast and chaotic, positioning matters as much as gear. The comic book style makes aiming clear despite the chaos, but the difficulty spikes quickly. If you die, you restart from the beginning, though you keep permanent upgrades.

What Players Think

Critic score is 85, community rating 83. 68% of players finish the main campaign, averaging 12 hours. Community moods: 42% excited, 31% curious, 15% frustrated. Reviewers praise the “addictive loop of death and progress” and the “haunting synth soundtrack.” Some gripe about “unforgiving difficulty spikes” and “repetitive enemy patterns.” Achievements (120 total) track spell combos and run records. 27% of players hit 100% completion. The game’s $29.99 price gets frequent mentions as fair for the content.

PlayPile's Take

Frenetika works best for fans of punishing FPS roguelikes with permadeath. The auto-aim hides a deep systems layer, but the learning curve is steep. The price is low enough to justify a try, especially if you like dungeon synth and comic book aesthetics. Achievements push replayability, but don’t expect a forgiving experience. Skip if you hate permadeath or repetitive enemy designs. Worth it for the visual/audio style and satisfying grind loop.

Game Modes

Single player

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