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Fun Home is a psychological adventure RPG from Deathink, released in October 2025 for PC. It stars a young protagonist trapped in a decaying house with a masked, axe-wielding clown. The game blends environmental storytelling with survival mechanics, as players uncover clues about the house's dark history while avoiding the relentless pursuer. Set in a minimalist, eerie environment, the title leans into tension and mystery over jump scares. Its indie sensibilities shine through deliberate pacing and abstract art design. The single-player story lasts around three to five hours, with optional puzzles extending playtime.
The core loop centers on exploration, stealth, and logic puzzles. Players navigate interconnected rooms, picking up items like keys and notes to progress. The clown patrols on a predictable path, forcing players to hide in shadowy corners or use distractions to avoid detection. Fear mechanics escalate if spotted, locking movement until the threat passes. Puzzles involve rearranging objects or decoding cryptic messages to unlock doors. Combat is absent; survival hinges on evasion and timing. The controls are minimal but precise, with a first-person perspective that amplifies claustrophobia. Sessions often feel like a race against time, balancing curiosity with survival instincts.
Fun Home holds an 8.4/10 on PlayPile with 74% positive reviews. Average playtime is 3.5 hours, and 62% of players complete the main story. The game’s community moods are split between tense (58%) and curious (42%), reflecting its cerebral horror. On Reddit, one user praised the “quiet dread of every hallway,” while a Metacritic critic called it “a slow-burn puzzle mystery that thrives on its own restraint.” Achievement data shows 34 collectibles, with 62% completion among players. Critics note the uneven pacing, some find the first act too slow, but the final act’s revelations earn frequent praise. Price is $19.99, with discounts available for early buyers.
Fun Home is best for players who enjoy horror-tinged mystery and methodical puzzle-solving. The lack of combat may frustrate action fans, but the focus on tension and environmental storytelling rewards patience. At $19.99, it’s a low-risk purchase for those who appreciate indie experimentation. While the first two hours test engagement, the payoff justifies the effort. The 34 achievements add replay value, but completion isn’t essential for enjoyment. If you’ve grown tired of jump-scare horror, this one offers a quieter, more cerebral alternative.
Game Modes
Single player
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