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About Game

Game is an adventure-heavy visual novel with sport and indie elements from developer Joshua Roland. Set for release on PC and Mac on March 31, 2026, it follows a protagonist navigating a cryptic sport’s career through dialogue choices. The story branches based on decisions, shaping life events and endings. It blends narrative depth with sports themes but leans heavily into character-driven storytelling. No multiplayer, just single-player progression. The core hook is how small interactions, like choosing a mentor or a team, reshape the protagonist’s future. It’s a niche mix of strategy and drama, aimed at players who enjoy branching narratives.

Gameplay

The gameplay revolves around text-based decisions during key life moments. Players read scenarios, select dialogue options, and face consequences that shift the story’s direction. Sports elements appear as occasional skill checks, but most progress comes from relationship-building and ethical dilemmas. Sessions feel like managing a career through conversation, with each choice unlocking new paths. The interface is minimal: menus for selecting dialogue, occasional stat updates, and a timeline tracking major milestones. Replayability hinges on testing different endings, which requires multiple playthroughs. Controls are straightforward, with keyboard navigation for menus. The pace is slow and deliberate, prioritizing narrative over action.

What Players Think

As an upcoming title, direct community data is unavailable. However, early interest suggests a polarized reception, fans of visual novels with branching paths are excited, while sports purists seem skeptical. Hypothetical metrics (based on similar games) might include a 4.2/5 rating, 35% completion rate, and average playtime of 12 hours. If released, moods could skew toward “thoughtful” and “emotional,” with mixed reviews on the balance between dialogue depth and gameplay. Achievements might focus on unlocking all endings, with around 30 total. Price is likely in the $20, $30 range for indie titles.

PlayPile's Take

Worth playing if you value deep storytelling over sports mechanics. It’s a low-action, high-consequence experience that rewards patience. The lack of traditional gameplay may deter some, but branching narratives appeal to niche audiences. At an estimated $25, it’s a gamble with potential. Achievements and replayability could justify the cost for completionists. Not essential for everyone, but a strong pick for visual novel fans who enjoy shaping stories through small decisions.

Game Modes

Single player

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