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Gates of Eden is a first-person shooter from indie developer Li Create that pits you against demons and angels in a chaotic battle for Heaven. Released in 2025, it’s a PC-only single-player game blending fast gunplay with mythic lore. You play as a warrior tasked with purifying Eden’s corrupted Garden and defeating a fallen prince. The game mixes relentless action with exploration, as you navigate crumbling celestial landscapes and battle hordes of hellish enemies. Think Doom’s intensity but with religious iconography and a focus on holy relics. It’s not a AAA title, budget production values and a niche premise define its indie roots.
You’ll spend most sessions sprinting through overgrown gardens, ruined temples, and infernal battlegrounds, unloading automatic fire on swarms of demons. Combat is twitchy and aggressive, with a variety of guns, from shotguns to plasma rifles, and melee options for close quarters. Between fights, you’ll hunt for keys to unlock areas, collect healing items, and solve simple environmental puzzles. The story unfolds through brief cutscenes and environmental storytelling, but the pacing is all about constant motion. Difficulty spikes often feel abrupt, and respawns are frequent. While the core loop is satisfying, repetitive enemy designs and linear level structures break immersion.
On PlayPile, Gates of Eden holds a 78% community rating with 42% of players completing it. Average playtime is 18 hours, though 30% of reviews mention quitting due to frustration. The most common mood is “adrenaline rush” (29%), followed by “annoying” (18%). Critics praise its frenetic combat, calling it “brutal but rewarding,” but note “uninspired level design” and “spiky difficulty.” One user wrote, “The gunplay is addictive, but the lack of variety made me lose interest.” Achievement completion rates hover around 85%, with 120+ unlocks tied to combat, exploration, and side objectives.
Gates of Eden is a $29.99 gamble for fans of twitchy shooters who don’t mind its flaws. The combat is sharp and satisfying, but repetitive environments and inconsistent difficulty may turn off casual players. With 120+ achievements, it’s a decent pick for completionists willing to tolerate its quirks. Skip it if you prefer polished experiences or open-world freedom. For $30, it’s a fun but flawed mid-weekend distraction.
Game Modes
Single player
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