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You play a bald everyman zipping through office mazes on rollerblades strapped to your limbs in this chaotic platformer. The goal is simple: reach work before your boss notices you're late. But the execution is anything but. You'll grapple with physics that make balancing feel like a rollercoaster on ice, dodging obstacles that range from photocopiers to overzealous janitors. The controls demand precision as you spin, slide, and slam through increasingly absurd corporate environments. It's a grind made literal, with each level packed with hazards that test your coordination as much as your patience. The game’s absurd humor and relentless pace set it apart. Its metaphor for white-collar drudgery feels sharper for being so over-the-top, and the 70.1 IGDB score suggests it splits opinions between love-it and tolerate-it camps. While the difficulty might frustrate some, the satisfying physics and quirky level design keep you coming back for another wipeout. If you’ve ever wanted to flail through a cubicle farm like a human yo-yo, this is your speed.
This story is a metaphor for climbing the corporate ladder. Get To Work is a punishing, yet satisfying experience about a young man on a mission to conquer the corporate world... on rollerblades. Maneuver a slippery character with rollerblades on both his arms and feet that only knows how to move fast.
Game Modes
Single player
IGDB Rating
70.0
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