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Ghost Scout is an indie stealth game developed by Gradient Games, launching December 31, 2026. Set in a haunted environment, you play as a scout tasked with tracking invisible ghosts by using objects in your environment. The goal is to locate the Anchor, a key point to escape, while avoiding detection. It’s a tense, puzzle-driven experience where you rely on tools like flashlights, sound emitters, and environmental hazards to reveal ghosts. The game’s focus is on strategy over action, emphasizing careful observation and timing. Single-player only, it’s built for PC and offers a short but focused session with no multiplayer elements.
In Ghost Scout, you spend most of your time scanning dark spaces with limited tools. Ghosts are invisible, so you must use objects like motion detectors, flickering lights, or thrown items to infer their locations. Each level is a contained area with a hidden Anchor you must reach. You collect strange items, like a ghost-repelling noisemaker or a mirror that temporarily reveals specters, to solve puzzles. The game forces you to balance exploration with survival: a single misstep triggers a chase. Sessions last 30-60 minutes, with mechanics centered on environmental interaction and timing. Controls are standard mouse/keyboard, but the real challenge is learning ghost behavior and using objects creatively.
Community data is unavailable for Ghost Scout as it’s scheduled for release on December 31, 2026. No player reviews, completion rates, or mood statistics exist yet. Critical pre-release summaries highlight its “elevated stealth mechanics” and “atmospheric tension,” though no formal scores are published. Playtime and achievement details remain unconfirmed. Post-launch updates will track community engagement, ratings, and average session lengths here.
Ghost Scout looks promising for fans of stealth and puzzle games, but its 2026 release means no verdict yet. The $19.99 price tag is reasonable for a short indie title. If the demo delivers on its core mechanics, strategic object use and ghost avoidance, it could be a standout for tense, cerebral gameplay. However, without post-launch data, it’s hard to gauge polish or replay value. Worth keeping an eye on for stealth enthusiasts.
Game Modes
Single player
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