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Ghostly Acres is an idle hotel management simulator where you transform a run-down mansion into a luxury inn for ghosts. Developed by Baluster Games, it launched November 3, 2025, for PC. The game blends slow-building strategy with a chill aesthetic, letting you automate most tasks while occasionally tweaking room upgrades or adjusting ghost preferences. It’s a cozy, low-stakes experience for players who enjoy watching systems evolve over time without constant input.
You start with a crumbling estate and gradually add rooms, furniture, and amenities to satisfy spectral guests. Ghosts rate your service based on cleanliness, decor, and personalized touches like specific music or candle scents. Idle progression handles most resource generation, but you’ll manually optimize layouts and assign staff during peak demand. Each session involves checking guest feedback, upgrading facilities, and unlocking new ghost types with unique needs. The UI is clean but occasionally clunky, and while there’s no combat or urgency, balancing efficiency with aesthetic choices keeps things engaging.
PlayPile users rate it 4.2/5, with 78% completing the base story. Average playtime is 14 hours, split into 4.5-hour sessions. Community moods are 89% chill, 62% cozy. One reviewer wrote, “Perfect for background play, but some UI tweaks would help.” Another noted, “Ghosts are finicky but hilarious.” The game has 22 achievements (65% average earn rate), including “Spectral Five-Star” for max guest satisfaction. Critics from Destructoid and PC Gamer praised its “soothing loop,” though some called the tutorial “underwhelming.”
Ghostly Acres is worth playing if you crave relaxing, slow-burn management. Priced at $29.99, it offers decent value for casual sessions, though the idle pace may frustrate faster thinkers. Achievements add replayability but aren’t overly punishing. Skip it if you need high-stakes strategy or real-time action. For $30 and a few evenings, it’s a charming way to build a ghostly resort without breaking a sweat.
Game Modes
Single player
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