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Ghosts of Trastevere is an indie PC walking simulator from We2 Games, released October 11, 2025. Set in Rome’s Trastevere district and Piazza Trilussa, it follows a man reflecting on his grandfather’s ghost stories. The game blends real history with local legends, like Beatrice Cenci and the monk of San Pietro in Vincoli. You wander quiet alleys, shifting between reality and myth. No combat or objectives, just exploration and narrative. Designed as a short, contemplative experience, it merges Rome’s beauty with eerie folklore. Best for players who enjoy slow-paced, atmospheric stories over action.
You move through Trastevere’s narrow streets at your own pace. The camera drifts slowly, emphasizing the setting’s quiet decay and grandeur. Audio cues, murmured legends, ambient city sounds, anchor the experience. Occasionally, you’ll pause at key locations to hear fragmented tales from the past. No puzzles or choices: the game is about soaking in the mood. Interactions are minimal, limited to triggered audio logs. The line between real history and ghost stories blurs as you walk. Sessions typically last 90 minutes to two hours, with no replayability beyond optional story segments. Controls are basic, WASD movement, mouse to look.
PlayPile community ratings average 4.3/5, with 82% completion rate. Most finish the 1.5, 2 hour runtime in one sitting. Average playtime is 3 hours including breaks. Community moods are 70% “contemplative,” 20% “mysterious,” and 10% “uneasy.” Review snippets praise its “haunting atmosphere” and “elegant pacing.” Critics at PC Gamer called it “a quiet triumph of tone over spectacle.” Steam users note it’s “too short but perfect for a rainy afternoon.” There are 12 achievements (80% common), mostly linked to story beats. 15% of players have 100% completion.
Priced at $14.99, Ghosts of Trastevere is a niche pick for fans of minimalistic, narrative-driven walks. It’s not a game for high replay value or action, just a brief, atmospheric journey. The lack of interactivity might frustrate some, but its deliberate pacing rewards those seeking a meditative experience. With a small price tag and no combat, it’s a safe bet for indie enthusiasts. Best played in one session, ideally with a cup of coffee and time to let the stories linger.
Game Modes
Single player
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