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You play a deity fighting to stop machines from destroying your world. Build spells by mixing elemental forces and target weak points in enemy armor. Each battle is a turn-based chess match where terrain and timing matter as much as raw power. The roguelike structure means no two runs are alike, new maps, randomized gear, and permadeath keep things tense. Early reviews praise the depth of spell customization and the punishing difficulty curve. Community forums show players sharing build strategies and meme-worthy AI glitches. What sets it apart is how tactical positioning pairs with godlike abilities, like summoning a quake to trap enemies under rubble. With 80% positive ratings on pre-launch platforms, it’s a tough but fair challenge for fans of thinking-man’s action games.
Game Modes
Single player
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