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Goodbye is an indie adventure game from Amabird that dropped on September 10, 2025. It’s a single-player narrative title centered around a kind old woman navigating her daily routine while being watched by a cryptic figure called the One Who’s Waiting. The game blends quiet, mundane tasks with a creeping sense of unease, leading to a tense, story-driven climax. You’ll manage a task list, interact with the environment, and make choices that shape the ending. The vibe is understated but eerie, leaning into atmospheric storytelling rather than action. Think of it as a slow-burn mystery wrapped in a day-in-the-life simulation.
Each session starts with a to-do list: watering plants, cooking, feeding a cat, that kind of thing. You navigate the scene with a point-and-click system, selecting actions from a contextual menu. Tasks are simple but methodical, requiring attention to detail to avoid triggering the One Who’s Waiting. The game’s tension comes from the contrast between routine and lurking danger. As days pass, the tasks grow more surreal, and the environment shifts subtly to reflect your choices. The controls are straightforward but lack polish, animations lag occasionally, and UI elements can feel clunky. Sessions last 15, 30 minutes, but the pacing forces you to pause and absorb the tone. The final deal with the mysterious figure hinges on decisions you made during mundane chores, making every task feel consequential.
PlayPile community ratings sit at 4.2/5, with 72% completing the game. Average playtime is 5.5 hours, though 38% finish in under six. Moods are split: 61% call it “thoughtful,” 24% “melancholic,” and 11% “unsettling.” Critics on external sites praise its “quiet originality” but note “repetitive early-game tasks.” A Reddit thread mentions, “The simplicity of chores made the story feel intimate.” Completion rates dip at the second act, where 19% of players say the narrative “lulls.” Achievement data shows 82% unlock the main ending, but only 27% reach the hidden “No Goodbye” conclusion. Prices start at $19.99, with 68% of buyers saying it’s “worth the cost for the final 20 minutes.”
Goodbye is a niche pick for those who enjoy slow, story-focused experiences. The first two hours are grindy, but the final act delivers a memorable, emotional punch. At under $20, it’s a low-risk bet if you like games like The Vanishing of Ethan Carter or Firewatch. The achievement system rewards careful play, but don’t expect replayability beyond the main ending. Skip it if you crave action or dislike methodical pacing. For its price, it’s a decently crafted experiment in tone and narrative payoff.
Game Modes
Single player
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