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Gran Theft Lure is a chaotic top-down shooter with RPG and roguelite elements. You play as a grumpy grandmother fending off burglars in her garden by luring them into traps like ponds, spikes, and explosive hedge clippers. Developed by Alexandre 'Rokh' Mailliu Games, it released November 17, 2025, exclusively on PC. The game mixes fast-paced combat with procedurally generated levels and four weapon modes, each altering how you dispatch intruders. It’s a absurdly funny twist on tower defense and arena shooters, with a focus on slapstick violence and tactical positioning. If you enjoy high-stakes, short bursts of gameplay with permadeath, this one’s for you.
Each run starts with selecting a weapon mode: maybe a slingshot for long-range or a net to herd enemies. You’ll spend most sessions darting around a grid-based garden, placing traps and using weapons to funnel burglars into deadly zones. The roguelite loop means levels reset each death, but you can unlock permanent upgrades like new traps or increased damage. Combat is frantic, balancing dodges, trap placements, and ammo management. The top-down perspective keeps things tactical, but the action rarely slows. Boss fights add variety, requiring specific strategies to exploit weaknesses. With randomized layouts and escalating enemy counts, every session feels like a high-pressure puzzle.
PlayPile users rate it 4.2/5, with 68% completing the base game. Average playtime is 8.5 hours, though 23% hit 20+ hours chasing 100% completion. Community moods are split between “funny” (72%) and “addictive” (65%), but 18% call it “frustrating” due to RNG-heavy trap mechanics. One review says, “The weapon variety keeps things fresh, but the difficulty spikes are brutal.” Achievement completion stands at 89%, with “Trap Master” being the hardest (27% success rate). Critics praise the humor but note repetitive late-game content. Metacritic sits at 82, praising the “wacky concept executed with surprising polish.”
Gran Theft Lure is a niche hit for fans of roguelites and darkly comedic shooters. At $29.99, it’s reasonably priced for the challenge it offers, though the learning curve may turn off casual players. The weapon/trap combinations and procedural maps add replayability, but the lack of co-op or multiplayer limits its appeal. If you thrive on permadeath and don’t mind occasional unfair deaths, it’s worth the investment. Just brace for a steep climb to master its chaotic systems.
Game Modes
Single player
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