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Granite Noir is an experimental indie simulator that turns players into co-creators. Developed by Black Potion and released in January 2026, it’s a first-person social experiment where your one-time wish permanently alters the game for others. You begin in a dimly lit room with a granite monolith etched with past wishes. After waiting two hours, you submit a single wish that becomes a new element of the game. The developers implement each request without exceptions, and the monolith grows over time. It’s not a traditional game, it’s a collaborative, evolving project with no end goal. The experience starts nearly empty, relying on players to build content collectively. If you crave something unpredictable and community-driven, this is your pick.
The core loop of Granite Noir is minimal but deliberate. You spend most sessions standing in a dark room, watching a timer tick down to zero. The monolith is clickable, displaying previous wishes, some add light sources, others trigger ambient sounds or abstract objects. When the timer hits zero, you type one sentence describing a new game element. This could be something simple, like adding a window, or complex, like a scripted event. After submission, you exit the game, and your wish enters a queue for implementation. The next players might see your addition within hours or months. Controls are basic: movement is limited to a small area, and interaction is confined to reading the monolith. The game’s appeal lies in its novelty, each session is a quiet act of contribution, with long-term consequences.
PlayPile community stats show 42% completion rates, with 58% of players listing the game as “curious” and 23% as “confused.” Average playtime is 2 hours 15 minutes, though 60% of users play only once. The 7.2/10 rating reflects polarized opinions: critics praise its bold concept but question longevity. One review calls it “a fascinating idea, poorly executed as a game.” Another notes, “The power to shape a shared experience is thrilling, even if the execution feels empty.” Community moods skew toward “intrigued” (45%) and “disappointed” (30%). 12% of players have earned all 5 achievements, including “First Wish” and “Wishcraft Master.” The $19.99 price point has sparked debate, with some calling it too steep for a single action.
Granite Noir is a niche pick for players who thrive on creativity and community impact. It’s not about winning or even playing in the traditional sense, it’s about contributing to a shared, evolving space. The lack of gameplay beyond the initial wish submission may frustrate, but the concept’s uniqueness justifies the price for some. With 5 achievements and a permanent legacy system, it’s a bold experiment, albeit an unfinished one. If you’re okay with ambiguity and enjoy shaping digital landscapes, give it a shot. Otherwise, its value is as low as the empty room you start in.
Game Modes
Single player
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