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You play as a nameless zombie in a cursed hotel, battling hordes while slowly piecing together why you’re there. Gregory House is a 2D platformer with rogue-like elements, every death resets progress, but you retain skills absorbed from defeated enemies. Fight waves of grotesque creatures, chain attacks using stolen abilities, and navigate shifting layouts to reach the hotel’s core. The core loop is simple: die, adapt, try again. The game stands out for its punishing difficulty and tactile combat. Each ability feels distinct, turning enemy weaknesses into strategic choices. The story unfolds through sparse dialogue and eerie environmental clues, hinting at a larger mystery beneath the gore. With no save points and escalating challenges, it leans into frustration but rarely feels unfair. Early access reviews highlight its addictive replay value, though 15% of players report walking away after their first brutal run.
Gregory House, a hotel that exists in another world, is in trouble when it is attacked by runaway zombies. You wake up as one of the zombies, having lost all memory and unable to remember even your own name. Gregory, the caretaker of Gregory House, offers you a contract. If you restore peace to Gregory House, I will help you regain your memory. The battle to restore peace to Gregory House and to regain your memories begins.
Game Modes
Single player
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