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Hangry is a quirky RPG where you play a monster-hunting mercenary with a literal appetite for chaos. Developed by Game Pill, it drops you into a galaxy where every creature is fair game for your next snack. The goal? Track down fearsome beasts, slay them, and gather their parts to cook up bizarre dishes for Goutra, an alien diner chef. Released in 2025, it’s a single-player indie title with a focus on fast, messy combat and bizarre worldbuilding. Think Pokémon meets Bloodborne, but with a side of food puns. It’s not deep, but it’s delightfully irreverent, blending action RPG mechanics with a weird sense of humor.
Combat is a mix of melee brawling and resource management. You’ll swing a weapon to weaken monsters, then finish them off with a “devour” move that grants temporary buffs or currency. Exploration is linear but dotted with collectibles, ingredients needed to fulfill Goutra’s recipes. Sessions often involve backtracking to grind weaker enemies for specific parts, as recipe requirements are finicky. Controls are responsive but lack nuance, favoring aggressive combos over tactical depth. The game pushes you to balance hunger (health) and inventory space, as carrying too much slows you down. While the combat loops are satisfying, the grind-heavy progression can get repetitive after a few hours.
Hangry holds an 8.4/10 average from 12,300 PlayPile users, with 72% completing the main story. Average playtime is 14.5 hours, though 23% of players quit before beating the final boss. Community moods are split: 48% find it “satisfying” for the snack-based combat, while 31% call it “annoying” due to clunky recipe mechanics. Achievement seekers note 37 trophies, with the hardest requiring a 100% ingredient collection. Critics praise the art style and humor but cite “unbalanced difficulty spikes.” One review: “Fun for 30 minutes, then it’s just more of the same.” It’s a cult hit, not a genre-definer.
Hangry is a niche pick for fans of silly RPGs with grind-heavy loops. Priced at $29.99, it’s light on content but packed with absurdity. The $400+ achievement cost is steep for what’s essentially a 15-hour story. If you enjoy chaotic combat and don’t mind repetitive side quests, it’s a decent time-killer. Skip it if you prefer depth over dark humor. It’s not great, but it’s exactly what it promises to be, a snack n’ slash experience with zero pretensions.
Game Modes
Single player
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