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Hardkill System is a top-down tactical shooter developed by Yevhen Bodrenko. Set in a post-AI-apocalypse world, you pilot a customizable mech to scavenge weapons, complete missions, and aid humanity’s survival. The game blends real-time combat with rogue-like elements, forcing you to adapt each run with new upgrades and scavenged gear. Released on PC in late 2026, it’s a lean, focused experience for fans of strategic action. The single-player format keeps the focus on mission-based survival, with procedurally generated maps and resource management basically. It’s not a large epic but a tightly wound loop of scavenging, fighting, and upgrading.
Each session starts with a base mech and minimal gear. You navigate 2D environments in real time, using WASD and mouse to aim and move. Missions vary from clearing enemy outposts to escorting survivors, with combat emphasizing cover, positioning, and weapon swaps. Scavenging is key, loot dropped by enemies includes rare parts and ammunition, which you must carry between missions. Upgrades are purchased from a tech menu, affecting armor, weapon slots, and movement speed. The rogue-like structure means you’ll die often, forcing you to reset with retained upgrades. Boss fights test your build and tactics, requiring precise timing and resource management. The pace is fast but methodical, rewarding careful planning over twitch reflexes.
Hardkill System holds an 86% user rating and 82% critic score. Players complete 72% of its main story, averaging 14 hours per playthrough. Community moods are split: 48% call it “addicted,” 33% find it “frustrating,” and 19% remain “enthusiastic.” Reviews highlight “tight mechanics but repetitive late-game” and “achievements unlocking meaningful upgrades.” The 25% achievement rate suggests a tough but fair challenge, with 120+ milestones tied to weapon mastery and survival streaks. Some critics argue the lack of multiplayer and limited story depth hurt its appeal, but 68% of players say it’s “worth the price at $29.99.”
Hardkill System works best for players who enjoy iterative build crafting and mission-based progression. Its $30 price tag is justified by the dense upgrade tree and 10+ hours of replayability. The 27% drop-off rate after 10 hours suggests it’s not for everyone, especially those seeking long-term content. But if you like tweaking loadouts and grinding for better gear, it’s a solid pick. With 15% of players hitting 100% completion, the achievement system adds lasting incentive. Grab it on sale if you’re into tactical mechs, just don’t expect a revolution.
Game Modes
Single player
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