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Haze is a tense first-person adventure game developed by Stefano Cagnani V3 and released on September 15, 2025, for PC. Inspired by Shinya Tsukamoto’s short film of the same name, it follows a man who slowly transforms into a plant, trapped in a surreal urban environment. The game blends exploration with survival elements, forcing players to navigate claustrophobic spaces while managing their character’s deteriorating body. Set in a dystopian city, the narrative unfolds through environmental storytelling and sparse dialogue. It’s a short but unsettling experience that leans into psychological horror, prioritizing mood over action. Fans of slow-burn narratives and abstract design will find it memorable, though its minimal guidance may frustrate some.
Players move through a decaying city, solving basic puzzles and avoiding obstacles while their character’s body shifts unpredictably. The core mechanic involves timing movements to match the rhythm of the environment, sudden noises or flickering lights trigger panic attacks, disrupting control. Combat is absent; the threat is the setting itself. Sessions often last 30, 60 minutes, with progression tied to understanding the game’s cryptic systems. Controls are keyboard/mouse, responsive but sometimes imprecise during chaotic sequences. The camera often feels claustrophobic, with limited visibility. Replayability is low, but the tension of navigating shifting spaces keeps each playthrough distinct. The game’s 7-hour average completion time reflects its brevity, but its abstract design can feel repetitive without clear goals.
PlayPile users rate Haze 4.3/5, with critics averaging 82/100. 68% of players finish it, though 32% quit due to frustration. Average playtime is 7.2 hours, with 45% of players logging under 5 hours. Community moods are 70% anxious, 20% eerie, and 10% bored. A top review calls it “a chilling atmosphere study,” while a negative one gripes, “repetitive without payoff.” Achievements (50 total) are easy, with 35 earned on average. Players praise the soundtrack and visual style but critique the lack of direction. The game’s polarizing design splits fans, some call it “bold,” others “needlessly obtuse.”
Haze is worth playing for $29.99 if you enjoy abstract horror and experimental pacing. It excels at creating unease but sacrifices clarity for atmosphere. The 7-hour runtime is short, and the lack of traditional goals may test patience. With 50 achievements, it’s light on long-term value but rewarding for those who appreciate its artistic risks. If you’ve finished games like Inside or Limbo and want something more passive, give it a shot. Otherwise, skip, it’s a niche experience with little hand-holding.
Game Modes
Single player
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