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Headlice flips the horror script by casting you as a grotesque, escaped lab creature fleeing a clueless corporate lab. Developed by Bunguin Games, this indie platformer drops you into a surreal blend of industrial and organic environments. Released in late 2026 for PC and Mac, it leans into its single-player format to let you explore as a parasitic abomination. The premise is delightfully unhinged: you’re not fighting monsters, you’re the monster, evading inept human pursuit while indulging your own twisted instincts. It’s a darkly comedic take on survival horror, prioritizing chaotic freedom over structured objectives.
You navigate 2D platforming levels as a blob-like creature with regenerative abilities, absorbing enemies and objects to grow stronger. Movement feels sluggish but deliberate, requiring precise jumps and timing to avoid traps and human patrols. The core loop mixes stealth and brute force: you can either sneak past guards or warp through walls after devouring enough resources. Environmental puzzles lean on your ability to reshape the world by consuming and regurgitating debris. Combat is asymmetrical, you’re nearly invincible but slow, while humans are fragile but numerous. Sessions often end in explosive, over-the-top deaths, encouraging creative risk-taking.
PlayPile users rate Headlice 7.2/10, with 65% completing the base story. Average playtime is 8.5 hours, though 30% of players abandon it before halfway. Community moods skew polarized: 40% thrilled by its absurdity, 30% annoyed by clunky controls. One review calls it “a bizarre, love-it-or-hate-it twist on survival horror,” while another gripes “the physics feel like a drunk toddler coded them.” Completion rates drop sharply in Act 3, where platforming challenges spike. The game’s 25 achievements have a 70% average unlock rate, with “Consume 100 Humans” being the most skipped. Critics praise its originality but note polish issues.
Headlice is a niche experiment best suited for fans of irreverent, low-polish indie games. At $24.99, it’s a low-risk purchase for those who enjoyed games like Bloop or the early days of Spelunky. The achievement list adds replay value, but 30% of players quit due to frustrating platforming. If you crave a horror game where you’re the unstoppable force of nature, and you don’t mind rough edges, it’s worth a try. Otherwise, skip it, its charm is wildly divisive.
Game Modes
Single player
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