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Heroes Against Time is an indie strategy roguelite developed by David Vinokurov and released on PC and Linux in September 2025. Set in a procedurally generated enchanted forest, you lead a team of allies through events, battles, and ruins while racing against a spreading magical fog that erodes your map. The game blends tactical team-building with roguelike permadeath, forcing you to adapt strategies as conditions shift. With single-player focus and no multiplayer, it prioritizes deep decision-making over grind. Think of it as a high-stakes dungeon crawl where every choice impacts survival, and the clock is always ticking.
Each session starts with recruiting heroes, each with unique skills and weaknesses. You navigate a hex-grid forest, choosing between combat, exploration, or resource gathering. Battles use turn-based strategy, requiring you to position allies optimally against enemies and environmental hazards. The fog advances as you play, shrinking safe zones and forcing retreats. Events offer branching choices, like bartering with NPCs or riskier treasure hunts. Procedural generation ensures no two playthroughs match. A typical session lasts 60-90 minutes, ending when the fog overwhelms your base or you escape with loot. Controls are responsive but limited to mouse/keyboard, and the UI leans minimalistic, which may frustrate some.
Early feedback is split but leans positive. On PlayPile, it holds a 7.8/10 with 42% completion rates. Average playtime is 15 hours, suggesting it’s not punishingly long. Community moods range from “challenging but fair” to “frustratingly opaque,” with 68% of reviews highlighting the fog mechanic as clever. Critics praise the team-building depth but note underdeveloped enemy AI. One user wrote, “The fog creates tension that keeps me coming back, even after losses.” However, 23% of players abandoned the game due to unclear win conditions. Achievements are sparse, with only 12, and 35% of players have unlocked the rarest one.
A niche pick for strategy fans who enjoy resource management and roguelike risk. The fog mechanic adds urgency, but the lack of tutorials and shallow enemy variety may deter newcomers. At $19.99, it’s a low-risk purchase for its core loop of team-building and tactical retreats. Achievements don’t add much, but the 15-hour average playtime justifies the price for its target audience. Skip if you prefer polished narratives or combat variety, stick around if you like thinking three steps ahead.
Game Modes
Single player
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