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About House 2

House 2 is a single-player indie horror game developed by Bark Bark Games and published by Glowstick Entertainment. Released on March 31, 2026, it follows the sequel formula of its predecessor, House, focusing on Tabby and Melody as they escape their cursed home only to confront new dangers. The story unfolds during a stormy night, blending eerie atmosphere with moments of forced fun like watching TV and playing games to offset the tension. It’s a claustrophobic, character-driven experience that leans heavily on psychological unease and environmental storytelling. If you liked the first game’s slow-burn dread, this one doubles down with added layers of guilt and regret.

Gameplay

You control Tabby and Melody, switching between them to solve environmental puzzles and avoid supernatural threats. Exploration is linear but tense, with dim lighting and creaking floorboards amplifying jump scares. The storm outside forces you to ration batteries for flashlights and navigate collapsing rooms. Gameplay loops involve scavenging for tools, deciphering cryptic messages, and enduring cutscenes where the girls argue or watch staticky TV. Combat is minimal but stressful, most encounters require stealth or timed button presses to avoid possession. The dual-perspective mechanic adds depth, letting you uncover secrets unique to each character’s trauma. Sessions last 2, 4 hours, with frequent save points but no checkpoint respawns, heightening the risk.

What Players Think

House 2 holds a 4.2/5 average from critics, with 78% completion rates reported on PC. Playtime averages 9.5 hours, though 30% of players finish in under 8. Community moods skew “eerie” (65%) and “tense” (55%), with some “frustrated” (20%) over puzzle ambiguity. Reviews praise the atmosphere but critique recycled set pieces from the first game. One user wrote, “The storm mechanic adds real pressure, but the puzzles feel like busywork.” Achievements are present, including 30 collectibles tied to lore, though only 12% of players hit 100% completion. Price hasn’t been disclosed, but early access buyers report it’s $25, 30, in line with indie horror sequels.

PlayPile's Take

House 2 is a worthwhile follow-up for fans of the first game’s tone, but it doesn’t innovate enough to stand on its own. The dual-character dynamic and storm-based tension work well, though repetitive puzzles and a lack of optional exploration may frustrate. If you enjoyed House’s slow dread and want more of the same with tighter pacing, grab it. Skip if you prefer dynamic action or open-ended horror. With a sub-$30 price tag, it’s a low-risk bet for niche horror fans.

Game Modes

Single player

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