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How to God is an indie simulator that puts you in the role of a deity shaping a world through chaotic, open-ended choices. Developed by Thoughtfish GmbH, it launched in December 2025 for Meta Quest 2. You command villagers, experiment with alchemy, and build settlements while deciding whether to play the role of a benevolent god or a cruel overlord. The game emphasizes creative freedom, there’s no set path, just a blank canvas of divine possibilities. With no multiplayer or structured quests, it’s all about experimenting with powers, resources, and morality to see what kind of god you become.
You start with a small village and a few basic tools to manipulate the world. Each session involves guiding villagers through tasks, using alchemy to craft items or trigger disasters, and adjusting the environment to push your followers toward prosperity or ruin. Controls are intuitive for VR, letting you swipe to summon elements or drag to reshape terrain. The sandbox nature means no two playthroughs are alike, today you might flood a valley for fun, tomorrow you’ll build temples to earn loyalty. The alchemy system is particularly deep, letting you mix elements for unpredictable effects. Progress tracks your influence’s morality, but there’s no real “win” condition, just consequences.
Early reviews on PlayPile are polarized but enthusiastic, averaging 8.3/10. Over 60% of players complete the base world-building goals within 15 hours, though some struggle with the VR interface’s learning curve. Community moods lean excited (45%) and curious (30%), with 20% frustrated by unclear tutorials. Critics praise the game’s creativity but note inconsistent pacing. One review wrote, “It’s like playing with god blocks, but the instruction manual is missing.” Achievement completion sits at 72%, with “Chaotic Architect” being the most common unlocked title. The average price paid is $29.99, with 40% of players buying it within the first week of release.
How to God is a compelling sandbox for creative players who enjoy hands-off god sims like Populous but want more experimental freedom. The alchemy and world-shaping mechanics are inventive, though the lack of clear tutorials might frustrate newcomers. With a $30 price tag and over 20 achievements, it’s worth the cost if you thrive in open-ended systems. Skip it if you prefer structured goals or get impatient with vague direction. The game’s charm lies in its unpredictability, just be ready to make a few divine mistakes along the way.
Game Modes
Single player
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