Hundred Doors

Hundred Doors

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About Hundred Doors

Hundred Doors is an indie psychological horror game developed by Ink Ribbon Studios and released on January 26, 2026, for PC. It follows a lone protagonist navigating 100 interconnected rooms, each more unsettling than the last. The game blends surreal visuals with narrative fragments to explore themes of memory and psychological decay. Players move through static, often claustrophobic environments, piecing together a disjointed story through environmental clues and cryptic symbols. It’s a slow-burn experience designed to unsettle, with no combat or action elements, just persistent tension and a focus on atmosphere.

Gameplay

The core loop involves methodically exploring dimly lit rooms, uncovering hidden mechanisms to unlock doors, and deciphering abstract puzzles. Each door leads to a new space, but the layout shifts subtly, creating disorientation. Controls are minimal: left-click to interact with objects, right-click to inspect details. Puzzles often require linking visual motifs (e.g., recurring geometric patterns or distorted mirrors) to progress. The game lacks a traditional HUD or objectives, forcing players to rely on observation and intuition. Sessions feel meditative but stressful, with sudden audio cues or visual distortions breaking the calm. Progress is linear but nonlinear in perception, rooms loop or morph, suggesting the protagonist’s grip on reality is fraying.

What Players Think

Hundred Doors holds a 73% PlayPile Rating and 76% critic score, with 32% of players completing the game. Average playtime is 5 hours, though full completion averages 8 hours. Community moods skew heavily toward anxiety (34%) and curiosity (28%), with frustration (22%) noted for its obtuse puzzles. A Steam review reads, “The first 20 doors are intriguing, but the later puzzles feel like they punish creativity.” Reddit users call it “a masterclass in psychological pacing” but “not for casual players.” Only 43% of players earned the game’s sole achievement, “First Time Through,” which tracks beating the campaign. The 17% drop-off rate after 30 minutes suggests its slow tempo is a barrier.

PlayPile's Take

Hundred Doors is a niche pick for fans of cerebral horror and abstract storytelling. At $19.99, it’s affordable for its short runtime, but the 5-hour average playtime and steep puzzle difficulty might test patience. The lack of hand-holding and reliance on surrealism means it won’t resonate with everyone. However, the 76% critics score and 32% completion rate prove its divisive appeal. If you enjoy figuring out cryptic narratives and don’t mind repeated backtracking, it’s worth the $20 investment. Otherwise, skip it, there are more accessible horror games out there.

Game Modes

Single player

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