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Hyperspace Deck Command is a sci-fi card-battler from Sleeper Games, released October 7 2025. It blends turn-based strategy with roguelite elements, letting you build decks of spaceship cards to fight an AI swarm. Each ship operates on its own timer, forcing you to chain actions across the battlefield. The core loop involves drafting cards with dual-use effects, some boost your fleet, others weaken enemies. It’s a single-player brainy affair, best for players who enjoy planning 3-5 turns ahead. The game runs on PC and offers 18 hours of average playtime, with a completion rate of 27%.
You manage a fleet of 3-5 ships, each with unique abilities and cooldowns. Turns aren’t global, each ship acts when its energy fills, letting you stagger attacks for maximum impact. Card drafting is key: you swap out 5-6 cards per deck, balancing offense, defense, and utility. For example, the “Gravwell” card might pull enemies closer while reducing their movement. Matches last 8-15 minutes, with a focus on resource management and timing. The AI swarm adapts over 10+ difficulty levels, forcing you to rebuild decks each run. Controls are straightforward, mouse clicks to select cards, but mastering synergies takes 10+ hours.
PlayPile users rate it 4.3/5, with 30% satisfaction and 40% curiosity. Average completion takes 27 hours, though 15% feel overwhelmed by the complexity. Critics praise the “strategic depth” but note a steep learning curve. Community moods reflect polarized reactions: 22% love the deck-building, 18% struggle with the grindy progression. With 52 achievements (35% completion rate), the game demands patience. One review calls it “a chess match in space,” while another says “the tutorial doesn’t explain half the mechanics.” It’s $29.99, but 20% of players return it.
This is a niche pick for strategy lovers who don’t mind grinding through 20+ hours to master it. The $30 price tag is reasonable if you’re into deep systems, but casual players may find it punishing. Achievements add replayability, though 43% of users collect fewer than 20. It’s not a casual card game, it’s a test of patience and planning. If you’ve enjoyed games like Slay the Spire or Into the SpiderVerse, you’ll find something here. Otherwise, pass.
Game Modes
Single player
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