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About I Am Night

I Am Night is a 2026 PC RPG from Happy Slaying that merges deckbuilding with roguelike mechanics and folk horror. You play as a character in a twisted world where fear shapes reality, using a dynamic card system to fight monsters and uncover dark secrets. The game emphasizes card manipulation, tearing apart existing cards to craft new ones, while balancing resource management and strategic planning. Set in a haunting, atmospheric world, it leans into eerie folklore and permadeath challenges. A niche blend of strategy and storytelling, it’s designed for players who enjoy high-risk, high-reward systems and unsettling narratives.

Gameplay

Each run revolves around building and rebuilding your deck mid-combat. You discard weak cards to fuel stronger ones, adapting to enemies’ weaknesses on the fly. Turn-based battles require precise positioning and card synergies, with each monster type demanding unique strategies. Between fights, you explore procedurally generated environments to gather scrap materials, unlock lore, and choose upgrades that alter gameplay. The single-player campaign forces tough decisions that impact story outcomes, but failure resets your progress. Controls are mouse-and-keyboard focused, with a slow but deliberate pace. The card system’s complexity grows over time, rewarding experimentation but punishing poor planning.

What Players Think

PlayPile users rate I Am Night 8.2/10, with 75% positive reviews. 42% of players complete the main story, averaging 15 hours per playthrough. Community moods split between “haunting” (68%) and “frustrating” (31%), reflecting its punishing difficulty. Early reviews praise its “creepy atmosphere and inventive card mechanics” while criticizing inconsistent enemy scaling. 30% of players complete all 50 achievements, with “Scrap Master” and “Fearless Explorer” being the most skipped. The $29.99 price tag draws mixed reactions, seen as fair by 60%, too steep by 28%.

PlayPile's Take

I Am Night is a bold but polarizing experiment. It shines for fans of deep deckbuilders and horror enthusiasts who thrive on challenge, but its steep learning curve and grindy resource management might alienate others. The $30 price point feels justified for completionists, though casual players may find it tedious. With 50 achievements offering 30% average completion, it’s a game that rewards patience but demands it. Skip if you hate permadeath or prefer straightforward combat, stick with it if you want to wrestle with a system that punishes and delights in equal measure.

Game Modes

Single player

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