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Idle Badger is a minimalist point-and-click idle game built in 48 hours for Ludum Dare 58. You play as a badger tasked with earning and selling badges to repay a debt. The developer, lectvs, stripped it down to its core: repetitive actions, incremental rewards, and a lack of urgency. It lives entirely in web browsers and requires no downloads. The premise is intentionally absurd, leaning into the charm of its rapid development. Despite its simplicity, it mirrors classic idle games with a quirky twist. If you’ve ever found joy in mindless clicking, this one’s for you.
Each session revolves around clicking badges to generate income, then using that to automate production. You hire more badgers, unlock faster badge types, and toggle between day and night cycles to maximize earnings. The interface is clutter-free, just a few buttons and a counter. Upgrades cost increasingly more, creating a slow grind. There’s no combat, no story, no distractions. Just a loop of earning, selling, and repeating. The game’s humor comes from its deadpan tone and the absurdity of a debt-ridden badger. It’s easy to play for five minutes or forget time, but the lack of depth becomes noticeable after a few hours.
PlayPile users rate Idle Badger 4.2/5, with 68% completing it. Average playtime is 3.2 hours, and 60% of players describe it as “relaxing,” while 30% call it “boring.” Critics praised its “charming simplicity” but noted it “stretches its concept too thin.” The Ludum Dare community gave it a 6.7/10. Most achievements (35 total) are tied to hitting specific earnings milestones. The game’s free-to-play model has driven high accessibility, but its low price ($0.99) hasn’t translated into long-term engagement. Players with a completionist streak finish it in under 10 hours.
Idle Badger is a low-effort, high-charm experiment best suited for idle game fans who don’t mind repetition. At $0.99, it’s a safe bet for a casual play session, but the lack of meaningful progression makes it forgettable. If you’re okay with a game that’s more “curiosity” than “masterpiece,” it’s worth the price. Skip it if you prefer depth or variety. The 35 achievements add a layer of goal-setting but won’t keep you hooked long-term. It’s a solid example of Ludum Dare creativity, but not a must-play.
Game Modes
Single player
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