I'm No Demonlord

I'm No Demonlord

NiaoWu Studio Edigger December 31, 2026
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About I'm No Demonlord

I'm No Demonlord is a roguelike bullet-hell shooter developed by NiaoWu Studio and published by Edigger. Released December 31, 2026, it blends top-down action with RPG progression and narrative choice. You play as a hero possessed by a demon, navigating procedurally generated levels filled with aggressive enemies and overwhelming fireballs. The game forces you to decide between saving humanity or embracing destruction, with branching consequences. Available on PC, Linux, and Mac, it supports co-op and split-screen multiplayer. The core loop mixes fast-paced dodging, weapon upgrades, and moral dilemmas, all under a chaotic, gothic aesthetic.

Gameplay

Each run starts with a character build that influences your playstyle. You’ll dodge waves of projectiles, shoot enemies, and collect upgrades to enhance stats or unlock new weapons. The bullet-hell mechanics demand precision, but the game rewards aggressive play, ramming through enemies or using terrain to your advantage. Between levels, you allocate points to passive skills or active abilities, shaping your progression. Multiplayer adds layers: co-op teams can synergize abilities, while split-screen matches turn the experience into a frantic, screen-clearing brawl. The narrative threads shift based on choices, but the core challenge remains the same: survive the onslaught and decide whether to save or destroy.

What Players Think

PlayPile users rate it 4.3/5, with 82% critic score. Average playtime is 12 hours, but 45% of players complete the game. Community moods: 30% “chaotic,” 25% “addictive,” 20% “confusing.” One reviewer wrote, “The bullet patterns are brutal but fair, just don’t get too attached to any build.” Completion rates drop to 32% after the first death, a common pain point. Achievements are dense (62 total), with 78% average unlock rate. Critics praise the “high replayability” but note inconsistent enemy scaling in later levels.

PlayPile's Take

This game is a must-play for fans of punishing action-RPGs. At $39.99, it offers strong value for the chaos it delivers. The 62 achievements add long-term incentive, though the 27% failure rate on “Master of the Hellstorm” suggests it’s not for casual players. While the procedural maps can feel repetitive, the combination of co-op, moral choices, and bullet-hell intensity keeps it fresh. Not perfect, but worth the grind if you thrive under pressure.

Game Modes

Single player, Multiplayer, Co-operative, Split screen

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