InterViolence

InterViolence

Mado Mado September 30, 2026
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About InterViolence

InterViolence is a narrative-driven RPG with visual novel elements developed by Mado and released in 2026 for PC. Set in a clandestine supervillain lair, it follows a young antagonist preparing to abandon his childhood home while reflecting on personal history and future. The third installment in the Violence series, it leans into introspective storytelling over action. Players navigate dialogue choices and environmental exploration, managing resources like energy and supplies. The game blends quiet character moments with moments of tension, offering a single-player experience focused on moral ambiguity and emotional stakes.

Gameplay

InterViolence revolves around dialogue trees, environmental puzzles, and light resource management. Players explore decaying lair corridors, collecting items to trade or use in escape sequences. Choices influence relationships and end-game outcomes, with branching paths affecting the protagonist’s resolve. Each session mixes text-heavy scenes with mini-games like hacking terminals or evading patrols. Controls are keyboard/mouse only, with a deliberate pace that prioritizes narrative over action. The RPG elements include managing stamina for strenuous tasks and balancing inventory to survive. Sessions often last 2-4 hours, with frequent save points and a focus on player agency.

What Players Think

PlayPile community ratings average 78% (4.1/5), with 62% completing the base story. Average playtime is 12 hours, though 25% of players report 20+ hours due to branching paths. Moods are split: 58% “thoughtful,” 28% “disappointed,” and 14% “curious.” Critics praise its bold themes but criticize uneven pacing. One review states, “The emotional beats hit hard, but the slow middle drags.” Another notes, “Choices matter, but the consequences feel undercooked.” Achievement completion is 81%, with 12 trophies tied to dialogue options and hidden items. 34% of players have unlocked the “Final Exit” trophy, requiring a risky mid-game decision.

PlayPile's Take

InterViolence is a polarizing pick for fans of slow-burn, story-focused RPGs. At $29.99, it offers value for its depth but demands patience for its deliberate pacing. The 12-hour average playtime and 20+ hour extremes suggest a commitment. With 12 achievements and a 78% rating, it’s worth trying if you enjoy morally complex narratives and don’t mind a lack of action. Avoid if you prefer fast-paced gameplay. The game’s strength lies in its risks, not all land, but the ones that do linger.

Game Modes

Single player

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