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Into Evil is a modern roguelike that swaps turn-based tactics for real-time action. Developed by Mind's Eye Games, this 2025 title blends dungeon crawling with a unique soul-branding mechanic. Play solo or with friends on PC, Mac, or Linux as you navigate procedurally generated levels teeming with deadly enemies. Each death resets your progress, but earned souls let you customize future runs. The core loop of dying, learning, and adapting defines the experience. It’s a fast-paced, co-op friendly twist on classic roguelike design.
Every run starts with a randomly generated megadungeon. You dodge, slash, and shoot through real-time combat that emphasizes quick reflexes and smart positioning. Defeating enemies grants souls, which you can brand to alter abilities or unlock new skills for future attempts. Co-op allows up to four players, but teamwork is optional, solo runs are punishing but rewarding. Sessions typically last 30, 60 minutes, with permadeath ensuring every decision matters. The procedural layout means no two playthroughs feel alike, though late-game bosses are notoriously brutal. Controls are responsive, but mastering enemy patterns is key to survival.
Community ratings are split: 75% of players rate it as "Positive," while 20% label it "Negative." Average playtime is 25 hours, with 83% of users completing the game. Moods are polarized: "Frustrating but addictive" (35%), "Thrilling but punishing" (28%), and "Moderately enjoyable" (22%). Review snippets include, "The co-op makes it worth the repeated deaths," and "Soul system adds depth but learning curve is steep." Achievement completion averages 62%, with 120+ total trophies. Critics praise the "addictive loop" but criticize "unforgiving difficulty spikes."
Into Evil is a high-risk, high-reward pick for roguelike fans who crave real-time action and co-op. At $29.99, it’s a mid-budget buy with 120+ achievements to chase. The soul system adds depth, but its steep learning curve may deter casual players. If you enjoy permadeath, procedural content, and punishing challenges, this is worth your time. Skip it if you dislike repetitive failure or prefer relaxed RPGs.
Game Modes
Single player, Multiplayer, Co-operative
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