Iridescent

Iridescent

DraymaDev DraymaDev March 6, 2026
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About Iridescent

Iridescent is a 2026 indie adventure game from DraymaDev that casts you as a hero navigating an empire ravaged by disease. Set in a large fantasy world, the game focuses on dungeon exploration, combat, and skill progression to find a cure. With its overhead camera and hand-drawn art style, it leans into classic RPG mechanics while introducing a unique resource system tied to the plague’s spread. Available only on PC, the single-player campaign spans 10-15 hours, though completionists will stretch it further. Best described as a blend of dungeon-crawling and survival strategy, with a heavy emphasis on tough boss fights and environmental puzzles.

Gameplay

Combat is real-time with a focus on timing and positioning. You’ll juggle a limited pool of skill points to upgrade attacks, defenses, and plague-resistant gear. Each dungeon is a labyrinth of traps and enemies that scale with your level, forcing you to adapt strategies. Exploration is methodical, you gather herbs, solve light puzzles, and scavenge for upgrades. The camera’s fixed angles can make aiming tricky, but the fast-paced action and satisfying hit detection keep it engaging. Missions often split into two phases: clearing a dungeon, then battling a boss whose weaknesses you must discover mid-fight. The skill tree ties directly to the game’s core theme, rewarding players who balance offense and survival.

What Players Think

Critic score is 7.8/10, but community ratings are lower at 6.3/10. Only 24% of players finish the game, with an average playtime of 12 hours. Moods are split: 42% label it “Challenging,” 28% “Atmospheric,” but 18% call it “Frustrating.” Reviews highlight punishing difficulty spikes, especially in later dungeons, while praising the art style and boss designs. One user wrote, “The combat feels fair once you learn the patterns, but the early hours will test your patience.” Achievement data shows 120 total unlocks, with 60% tied to exploration and 30% to combat mastery. Price at launch was $29.99, placing it mid-tier for indie RPGs.

PlayPile's Take

Iridescent is a divisive pick. If you crave punishing, skill-based RPGs with a retro vibe, it’s worth $30. The 120 achievements and optional quests add replay value, but casual players may balk at the steep learning curve. Combat and dungeon design are tight, but the fixed camera and inconsistent difficulty make it a tough sell for newcomers. Stick with it past the first 5 hours, and the payoff, especially the final boss, justifies the effort. Not impressive, but a solid, if grueling, test of persistence.

Game Modes

Single player

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