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Ironwood Conquest is a medieval real-time strategy game developed by MrMero, released on December 1, 2025, for PC. It blends base building, resource management, and combat in a gritty fantasy setting. The single-player mode tasks you with expanding settlements, training units, and defeating AI opponents to climb the ranks. Multiplayer lets you battle friends or strangers in ranked matches or custom games. With no open-world exploration or narrative depth, the focus stays on tactical warfare and efficient resource use. It’s a no-frills RTS for players who prioritize fast-paced strategy over story.
You start with a basic village, harvesting wood and stone to construct barracks, stables, and walls. Units are trained via hotkeys, and micromanagement is key, balancing archers for range, cavalry for flanking, and siege engines for durability. Multiplayer matches are 1v1 or 4v4, with fog of war and terrain-based tactics. The game’s tempo is brisk; matches rarely last longer than 20 minutes, encouraging quick decisions. Upgrades boost unit strength but require careful timing. Custom maps add variety, but the lack of unit diversity and repetitive AI strategies can make late-game sessions feel stale. Controls are responsive, but the minimap is tiny, requiring constant camera movement.
PlayPile community members rate it 8.3 out of 10, with 68% finishing the main campaign in 22 hours on average. Multiplayer has a 79% positive rating, though 40% of players quit after 5 hours, citing "repetitive matchups." The game’s 125 achievements track everything from building 100 houses to winning 50 ranked games. Community moods lean "Competitive" (62%) and "Frustrating" (28%). One review says, "Tight mechanics but lacks unit variety." Another adds, "Perfect for short matches but forgets to evolve beyond the basics." 70% of players reach the top 20% in ranked ladders within 15 hours.
Ironwood Conquest is a solid, if unoriginal, RTS choice for veterans. At $39.99, it’s reasonably priced but doesn’t justify the cost with fresh ideas. The single-player is satisfying for casual sessions, but the multiplayer’s reliance on meta-unit builds grows tiresome. Achievements add replay value, but the game’s rigid structure leaves little room for creative play. Buy it if you crave quick, tactical battles without narrative fluff. Skip if you prefer deeper strategy or evolving systems. It’s a functional match, not a memorable one.
Game Modes
Single player, Multiplayer
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