It Can't Be That Hard, Can it?

It Can't Be That Hard, Can it?

Darknado Darknado January 22, 2026
PCbrowserPlatformIndie
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About It Can't Be That Hard, Can it?

It Can't Be That Hard, Can it? is a short indie platformer from Darknado released January 22, 2026. You play as Amora, navigating four levels filled with jumps, obstacles, and just enough misdirection to make you second-guess your reflexes. The PC and web browser game has the stripped-down charm of early 2010s indies, with blocky art and minimal story. It’s a self-aware riff on the genre, touting difficulty while hinting it might be overhyped. Best for players who enjoy quick, bite-sized challenges and don’t mind a few facepalms.

Gameplay

Each level tasks you with reaching an exit while dodging spikes, narrow platforms, and timed hazards. Controls are basic, arrow keys for movement, space to jump, but precision matters. Later levels introduce floating objects to ride and switches that alter layouts. Sessions rarely last more than 15 minutes, but resets are instant. The game leans into its own simplicity, with no health bars or checkpoints. You’ll likely die to a misplaced jump or a sudden drop, then retry the same 30-second stretch. The final level ramps up the chaos with moving parts and tighter spacing, testing patience as much as skill.

What Players Think

PlayPile users rate it 4.2/5, with 68% completing all four levels. Average playtime is 2.1 hours, and 72% of players list "frustrated" as their primary mood. Reviews highlight the game’s addictive simplicity: “Feels like a childhood friend who challenges you to jump over puddles… then douses you with a hose.” Achievement completion sits at 54%, with 25 total trophies for things like “No Death” or “Finish in 30 Seconds.” Critics praise its boldness but note repetitive design. One user wrote, “It’s like someone made a platformer by throwing a few boxes into a level editor, and that’s exactly why I love it.”

PlayPile's Take

A $9.99 micro-challenge with charm and cheek. It’s not deep, but it nails the instant gratification of classic platformers. Ideal for those who want a quick, punishing fix without long-term commitment. The low price justifies the short playtime, and achievements add replay value for completionists. Skip if you prefer narrative or complex mechanics. For $10 and 90 minutes, it’s a fun, if reductive, test of your jumping ability. Just don’t play it after coffee.

Game Modes

Single player

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