Karate Rogue

Karate Rogue

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About Karate Rogue

Karate Rogue is an indie RPG from Terry-do Games that merges martial arts action with roguelike progression. Released on June 30, 2026, it drops you into procedurally generated dungeons where you fight with fists, weapons, and special moves. You build a fighter by choosing skills, gear, and combat styles, then take them through increasingly brutal levels. The goal? Survive as long as possible, learn from each death, and unlock new abilities. It’s a fast-paced, no-quarter combat loop with a focus on mastering techniques like rapid jabs, devastating kicks, and environmental traps. Fans of both rogue-likes and hand-to-hand combat games will find it refreshing but punishingly tough.

Gameplay

Each run starts with customizing your fighter. You pick starting stats, weapons, and passive abilities, then dive into a 10-15 level dungeon. Combat is real-time but can be paused mid-fight to dodge or strike. You chain combos, block tells to counter, and use limited special moves to turn the tide. Resources like health pots and bandages are scarce, forcing you to manage risk. Between runs, you spend hard-earned currency to unlock permanent upgrades and new techniques. The randomness of dungeon layouts and enemy placements keeps things fresh, but deaths are frequent and brutal. The challenge spikes sharply in later levels, where enemies have unique attack patterns and require precise timing to defeat. It’s a game that demands both reflexes and strategy.

What Players Think

PlayPile users rate Karate Rogue 4.3/5 (12,000 ratings) but note its steep difficulty curve. Critics at 82/100 praise its "compelling loop of failure and progress" but call early-game randomness "frustrating." Average playtime is 12 hours, with 35% completing the base game. Community moods skew polarized: 28% call it "Addictive," 19% say "Frustrating," and 14% label it "Unfair." Achievement data shows 100 trophies with a 65% completion rate, many tied to extreme runs like surviving 100 floors or defeating bosses with only fists. Reviews split on whether the grind feels rewarding or punishing, with one user writing, "Mastering techniques makes the wins feel earned," while another complains, "I’ve died 40 times to the same boss."

PlayPile's Take

Karate Rogue is for players who thrive on challenge and love refining mechanics through repetition. At $29.99, it offers solid value for its 100-achievement meta and deep skill tree, but the price may feel high if you get stuck early. The 12-hour average playtime suggests most won’t see the full content without frustration. If you enjoy punishing rogue-likes with a martial arts twist and can stomach repeated deaths, it’s worth a try. However, if you prefer smoother progression or less luck-based difficulty, look elsewhere. The game’s strength is its rewarding mastery, just be ready to restart often.

Game Modes

Single player

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