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Ken Griffey Jr.'s Horrible Tower is a brutal platformer developed by farawaytimes, released December 12 2025. It’s a minimalist game where you navigate a procedurally generated tower using arrow keys for movement and Z to jump. The tower is a death trap of spikes pitfalls and unpredictable enemies. The goal is to survive as long as possible while climbing upward. The game’s charm lies in its simplicity and cruelty. It plays like a twisted love letter to 8-bit difficulty wrapped in a modern indie package.
You control a faceless character sprinting and jumping through increasingly chaotic rooms. Each floor introduces new hazards like crushing ceilings or moving platforms. The controls are rigid, no double jumps or momentum mechanics. Every jump requires pixel-perfect timing. A single misstep resets the room. Sessions rarely last more than 10 minutes due to the punishing difficulty. The tower’s layout reshapes itself each playthrough but the core challenge remains: survive the climb. The lack of checkpoints or save points amplifies the tension.
PlayPile community ratings average 72% (4.1/5) with 68% of critics calling it “a masterpiece of frustration.” 39% of players complete the game. Average playtime is 2.3 hours. Community moods are split: 65% “frustrated” and 35% “determined.” Reviews highlight its unrelenting difficulty, “A grueling gauntlet of misplaced confidence” and “Every jump feels like a dare.” Critics praise its design but warn it’s not for casual players. 28% of players unlocked all 45 achievements, averaging 62% progress.
This game is for hardcore platforming fans who thrive on punishment. The $19.99 price tag feels steep for 2.3 average playtime but the 39% completion rate shows some see it through. The rigid controls and lack of mercy may alienate others. If you enjoy high-stakes precision and don’t mind rage-quitting then it’s worth the climb. For everyone else it’s a cautionary tale of how not to design a platformer.
Game Modes
Single player
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